Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
* Initial implementation (3d tex mips broken) This works rather well for most games, just need to fix 3d texture mips. * Cleanup * Address feedback * Copy Dependencies and various other fixes * Fix layer/level offset for copy from view<->view. * Remove dirty flag from dependency The dirty flag behaviour is not needed - DeferredCopy is all we need. * Fix tracking mip slices. * Propagate granularity (fix astral chain) * Address Feedback pt 1 * Save slice sizes as part of SizeInfo * Fix nits * Fix disposing multiple dependencies causing a crash This list is obviously modified when removing dependencies, so create a copy of it.
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18 changed files with 1915 additions and 220 deletions
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@ -377,11 +377,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
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Texture color = TextureManager.FindOrCreateTexture(colorState, samplesInX, samplesInY, sizeHint);
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changedScale |= TextureManager.SetRenderTargetColor(index, color);
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if (color != null)
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{
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color.SignalModified();
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}
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}
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bool dsEnable = state.Get<Boolean32>(MethodOffset.RtDepthStencilEnable);
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@ -406,11 +401,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
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UpdateViewportTransform(state);
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UpdateScissorState(state);
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}
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if (depthStencil != null)
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{
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depthStencil.SignalModified();
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}
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}
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/// <summary>
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