Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
* Initial implementation (3d tex mips broken) This works rather well for most games, just need to fix 3d texture mips. * Cleanup * Address feedback * Copy Dependencies and various other fixes * Fix layer/level offset for copy from view<->view. * Remove dirty flag from dependency The dirty flag behaviour is not needed - DeferredCopy is all we need. * Fix tracking mip slices. * Propagate granularity (fix astral chain) * Address Feedback pt 1 * Save slice sizes as part of SizeInfo * Fix nits * Fix disposing multiple dependencies causing a crash This list is obviously modified when removing dependencies, so create a copy of it.
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7a90abc035
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18 changed files with 1915 additions and 220 deletions
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@ -9,6 +9,19 @@ namespace Ryujinx.Graphics.Texture
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{
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private const int StrideAlignment = 32;
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private static int Calculate3DOffsetCount(int levels, int depth)
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{
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int offsetCount = depth;
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while (--levels > 0)
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{
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depth = Math.Max(1, depth >> 1);
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offsetCount += depth;
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}
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return offsetCount;
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}
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public static SizeInfo GetBlockLinearTextureSize(
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int width,
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int height,
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@ -27,8 +40,9 @@ namespace Ryujinx.Graphics.Texture
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int layerSize = 0;
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int[] allOffsets = new int[levels * layers * depth];
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int[] allOffsets = new int[is3D ? Calculate3DOffsetCount(levels, depth) : levels * layers * depth];
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int[] mipOffsets = new int[levels];
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int[] sliceSizes = new int[levels];
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int mipGobBlocksInY = gobBlocksInY;
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int mipGobBlocksInZ = gobBlocksInZ;
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@ -36,6 +50,8 @@ namespace Ryujinx.Graphics.Texture
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int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
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int gobHeight = gobBlocksInY * GobHeight;
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int depthLevelOffset = 0;
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for (int level = 0; level < levels; level++)
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{
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int w = Math.Max(1, width >> level);
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@ -86,13 +102,16 @@ namespace Ryujinx.Graphics.Texture
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int zLow = z & mask;
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int zHigh = z & ~mask;
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allOffsets[z * levels + level] = baseOffset + zLow * gobSize + zHigh * sliceSize;
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allOffsets[z + depthLevelOffset] = baseOffset + zLow * gobSize + zHigh * sliceSize;
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}
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}
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mipOffsets[level] = layerSize;
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sliceSizes[level] = totalBlocksOfGobsInY * robSize;
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layerSize += totalBlocksOfGobsInZ * totalBlocksOfGobsInY * robSize;
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layerSize += totalBlocksOfGobsInZ * sliceSizes[level];
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depthLevelOffset += d;
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}
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if (layers > 1)
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@ -133,7 +152,7 @@ namespace Ryujinx.Graphics.Texture
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}
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}
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return new SizeInfo(mipOffsets, allOffsets, levels, layerSize, totalSize);
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return new SizeInfo(mipOffsets, allOffsets, sliceSizes, depth, levels, layerSize, totalSize, is3D);
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}
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public static SizeInfo GetLinearTextureSize(int stride, int height, int blockHeight)
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@ -142,7 +161,7 @@ namespace Ryujinx.Graphics.Texture
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// so we only need to handle a single case (2D textures without mipmaps).
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int totalSize = stride * BitUtils.DivRoundUp(height, blockHeight);
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return new SizeInfo(new int[] { 0 }, new int[] { 0 }, 1, totalSize, totalSize);
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return new SizeInfo(totalSize);
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}
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private static int AlignLayerSize(
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