Thread scheduler rewrite (#393)

* Started to rewrite the thread scheduler

* Add a single core-like scheduling mode, enabled by default

* Clear exclusive monitor on context switch

* Add SetThreadActivity, misc fixes

* Implement WaitForAddress and SignalToAddress svcs, misc fixes

* Misc fixes (on SetActivity and Arbiter), other tweaks

* Rebased

* Add missing null check

* Rename multicore key on config, fix UpdatePriorityInheritance

* Make scheduling data MLQs private

* nit: Ordering
This commit is contained in:
gdkchan 2018-09-18 20:36:43 -03:00 committed by GitHub
parent 33e2810ef3
commit b8133c1997
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57 changed files with 3262 additions and 1540 deletions

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@ -10,11 +10,9 @@ namespace ChocolArm64
public AThreadState ThreadState { get; private set; }
public AMemory Memory { get; private set; }
private long EntryPoint;
private ATranslator Translator;
private Thread Work;
public Thread Work;
public event EventHandler WorkFinished;
@ -24,13 +22,21 @@ namespace ChocolArm64
{
this.Translator = Translator;
this.Memory = Memory;
this.EntryPoint = EntryPoint;
ThreadState = new AThreadState();
ThreadState.ExecutionMode = AExecutionMode.AArch64;
ThreadState.Running = true;
Work = new Thread(delegate()
{
Translator.ExecuteSubroutine(this, EntryPoint);
Memory.RemoveMonitor(ThreadState.Core);
WorkFinished?.Invoke(this, EventArgs.Empty);
});
}
public bool Execute()
@ -40,14 +46,7 @@ namespace ChocolArm64
return false;
}
Work = new Thread(delegate()
{
Translator.ExecuteSubroutine(this, EntryPoint);
Memory.RemoveMonitor(ThreadState);
WorkFinished?.Invoke(this, EventArgs.Empty);
});
Work.Name = "cpu_thread_" + Work.ManagedThreadId;
Work.Start();
@ -59,6 +58,11 @@ namespace ChocolArm64
ThreadState.Running = false;
}
public void RequestInterrupt()
{
ThreadState.RequestInterrupt();
}
public bool IsCurrentThread()
{
return Thread.CurrentThread == Work;