Thread scheduler rewrite (#393)

* Started to rewrite the thread scheduler

* Add a single core-like scheduling mode, enabled by default

* Clear exclusive monitor on context switch

* Add SetThreadActivity, misc fixes

* Implement WaitForAddress and SignalToAddress svcs, misc fixes

* Misc fixes (on SetActivity and Arbiter), other tweaks

* Rebased

* Add missing null check

* Rename multicore key on config, fix UpdatePriorityInheritance

* Make scheduling data MLQs private

* nit: Ordering
This commit is contained in:
gdkchan 2018-09-18 20:36:43 -03:00 committed by GitHub
parent 33e2810ef3
commit b8133c1997
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GPG key ID: 4AEE18F83AFDEB23
57 changed files with 3262 additions and 1540 deletions

View file

@ -40,7 +40,11 @@ namespace Ryujinx.HLE.HOS.Services.Aud
AudioRendererParameter Params = GetAudioRendererParameter(Context);
MakeObject(Context, new IAudioRenderer(Context.Memory, AudioOut, Params));
MakeObject(Context, new IAudioRenderer(
Context.Device.System,
Context.Memory,
AudioOut,
Params));
return 0;
}
@ -161,7 +165,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud
{
long UserId = Context.RequestData.ReadInt64();
MakeObject(Context, new IAudioDevice());
MakeObject(Context, new IAudioDevice(Context.Device.System));
return 0;
}