Thread scheduler rewrite (#393)

* Started to rewrite the thread scheduler

* Add a single core-like scheduling mode, enabled by default

* Clear exclusive monitor on context switch

* Add SetThreadActivity, misc fixes

* Implement WaitForAddress and SignalToAddress svcs, misc fixes

* Misc fixes (on SetActivity and Arbiter), other tweaks

* Rebased

* Add missing null check

* Rename multicore key on config, fix UpdatePriorityInheritance

* Make scheduling data MLQs private

* nit: Ordering
This commit is contained in:
gdkchan 2018-09-18 20:36:43 -03:00 committed by GitHub
parent 33e2810ef3
commit b8133c1997
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57 changed files with 3262 additions and 1540 deletions

View file

@ -41,7 +41,9 @@ namespace Ryujinx.HLE.HOS.Services.Vi
public long GetRelayService(ServiceCtx Context)
{
MakeObject(Context, new IHOSBinderDriver(Context.Device.Gpu.Renderer));
MakeObject(Context, new IHOSBinderDriver(
Context.Device.System,
Context.Device.Gpu.Renderer));
return 0;
}
@ -62,7 +64,9 @@ namespace Ryujinx.HLE.HOS.Services.Vi
public long GetIndirectDisplayTransactionService(ServiceCtx Context)
{
MakeObject(Context, new IHOSBinderDriver(Context.Device.Gpu.Renderer));
MakeObject(Context, new IHOSBinderDriver(
Context.Device.System,
Context.Device.Gpu.Renderer));
return 0;
}