Thread scheduler rewrite (#393)
* Started to rewrite the thread scheduler * Add a single core-like scheduling mode, enabled by default * Clear exclusive monitor on context switch * Add SetThreadActivity, misc fixes * Implement WaitForAddress and SignalToAddress svcs, misc fixes * Misc fixes (on SetActivity and Arbiter), other tweaks * Rebased * Add missing null check * Rename multicore key on config, fix UpdatePriorityInheritance * Make scheduling data MLQs private * nit: Ordering
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57 changed files with 3262 additions and 1540 deletions
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@ -41,7 +41,9 @@ namespace Ryujinx.HLE.HOS.Services.Vi
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public long GetRelayService(ServiceCtx Context)
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{
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MakeObject(Context, new IHOSBinderDriver(Context.Device.Gpu.Renderer));
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MakeObject(Context, new IHOSBinderDriver(
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Context.Device.System,
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Context.Device.Gpu.Renderer));
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return 0;
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}
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@ -62,7 +64,9 @@ namespace Ryujinx.HLE.HOS.Services.Vi
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public long GetIndirectDisplayTransactionService(ServiceCtx Context)
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{
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MakeObject(Context, new IHOSBinderDriver(Context.Device.Gpu.Renderer));
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MakeObject(Context, new IHOSBinderDriver(
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Context.Device.System,
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Context.Device.Gpu.Renderer));
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return 0;
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}
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