Thread scheduler rewrite (#393)
* Started to rewrite the thread scheduler * Add a single core-like scheduling mode, enabled by default * Clear exclusive monitor on context switch * Add SetThreadActivity, misc fixes * Implement WaitForAddress and SignalToAddress svcs, misc fixes * Misc fixes (on SetActivity and Arbiter), other tweaks * Rebased * Add missing null check * Rename multicore key on config, fix UpdatePriorityInheritance * Make scheduling data MLQs private * nit: Ordering
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33e2810ef3
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57 changed files with 3262 additions and 1540 deletions
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@ -1,11 +1,10 @@
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using Ryujinx.HLE.HOS.Kernel;
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using Ryujinx.HLE.HOS.Services.Am;
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using System;
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using System.Collections.Concurrent;
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namespace Ryujinx.HLE.HOS.SystemState
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{
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class AppletStateMgr : IDisposable
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class AppletStateMgr
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{
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private ConcurrentQueue<MessageInfo> Messages;
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@ -13,11 +12,11 @@ namespace Ryujinx.HLE.HOS.SystemState
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public KEvent MessageEvent { get; private set; }
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public AppletStateMgr()
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public AppletStateMgr(Horizon System)
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{
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Messages = new ConcurrentQueue<MessageInfo>();
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MessageEvent = new KEvent();
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MessageEvent = new KEvent(System);
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}
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public void SetFocus(bool IsFocused)
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@ -33,30 +32,17 @@ namespace Ryujinx.HLE.HOS.SystemState
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{
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Messages.Enqueue(Message);
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MessageEvent.WaitEvent.Set();
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MessageEvent.Signal();
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}
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public bool TryDequeueMessage(out MessageInfo Message)
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{
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if (Messages.Count < 2)
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{
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MessageEvent.WaitEvent.Reset();
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MessageEvent.Reset();
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}
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return Messages.TryDequeue(out Message);
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if (Disposing)
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{
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MessageEvent.Dispose();
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}
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}
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}
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}
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