Amadeus: DSP code generation improvements (#2460)
This improve RyuJIT codegen drastically on the DSP side. This may reduce CPU usage of the DSP thread quite a lot.
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97a2133207
commit
b8ad676fb8
29 changed files with 319 additions and 265 deletions
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@ -21,11 +21,14 @@ using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Memory;
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public class CommandList
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public class CommandList : IDisposable
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{
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public ulong StartTime { get; private set; }
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public ulong EndTime { get; private set; }
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@ -41,6 +44,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public IHardwareDevice OutputDevice { get; private set; }
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private readonly int _sampleCount;
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private readonly int _buffersEntryCount;
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private readonly MemoryHandle _buffersMemoryHandle;
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public CommandList(AudioRenderSystem renderSystem) : this(renderSystem.MemoryManager,
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renderSystem.GetMixBuffer(),
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renderSystem.GetSampleCount(),
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@ -53,11 +60,15 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandList(IVirtualMemoryManager memoryManager, Memory<float> mixBuffer, uint sampleCount, uint sampleRate, uint mixBufferCount, uint voiceChannelCountMax)
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{
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SampleCount = sampleCount;
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_sampleCount = (int)SampleCount;
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SampleRate = sampleRate;
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BufferCount = mixBufferCount + voiceChannelCountMax;
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Buffers = mixBuffer;
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Commands = new List<ICommand>();
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MemoryManager = memoryManager;
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_buffersEntryCount = Buffers.Length;
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_buffersMemoryHandle = Buffers.Pin();
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}
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public void AddCommand(ICommand command)
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@ -70,14 +81,47 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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throw new NotImplementedException();
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}
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public Memory<float> GetBufferMemory(int index)
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe IntPtr GetBufferPointer(int index)
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{
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return Buffers.Slice(index * (int)SampleCount, (int)SampleCount);
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if (index >= 0 && index < _buffersEntryCount)
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{
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return (IntPtr)((float*)_buffersMemoryHandle.Pointer + index * _sampleCount);
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}
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throw new ArgumentOutOfRangeException();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void ClearBuffer(int index)
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{
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Unsafe.InitBlock((void*)GetBufferPointer(index), 0, SampleCount);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void ClearBuffers()
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{
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Unsafe.InitBlock(_buffersMemoryHandle.Pointer, 0, (uint)_buffersEntryCount * sizeof(float));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void CopyBuffer(int outputBufferIndex, int inputBufferIndex)
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{
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Unsafe.CopyBlock((void*)GetBufferPointer(outputBufferIndex), (void*)GetBufferPointer(inputBufferIndex), SampleCount);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public Span<float> GetBuffer(int index)
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{
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return Buffers.Span.Slice(index * (int)SampleCount, (int)SampleCount);
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if (index < 0 || index >= _buffersEntryCount)
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{
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return Span<float>.Empty;
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}
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unsafe
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{
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return new Span<float>((float*)_buffersMemoryHandle.Pointer + index * _sampleCount, _sampleCount);
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}
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}
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public ulong GetTimeElapsedSinceDspStartedProcessing()
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@ -120,5 +164,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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EndTime = (ulong)PerformanceCounter.ElapsedNanoseconds;
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}
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public void Dispose()
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{
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_buffersMemoryHandle.Dispose();
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}
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}
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}
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