Refactor shader GPU state and memory access (#1203)

* Refactor shader GPU state and memory access

* Fix NVDEC project build

* Address PR feedback and add missing XML comments
This commit is contained in:
gdkchan 2020-05-05 22:02:28 -03:00 committed by GitHub
parent 7f500e7cae
commit b8eb6abecc
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
35 changed files with 633 additions and 684 deletions

View file

@ -0,0 +1,44 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.Gpu.Shader
{
/// <summary>
/// Cached shader code for a single shader stage.
/// </summary>
class ShaderCodeHolder
{
/// <summary>
/// Shader program containing translated code.
/// </summary>
public ShaderProgram Program { get; }
/// <summary>
/// Host shader object.
/// </summary>
public IShader HostShader { get; set; }
/// <summary>
/// Maxwell binary shader code.
/// </summary>
public byte[] Code { get; }
/// <summary>
/// Optional maxwell binary shader code for "Vertex A" shader.
/// </summary>
public byte[] Code2 { get; }
/// <summary>
/// Creates a new instace of the shader code holder.
/// </summary>
/// <param name="program">Shader program</param>
/// <param name="code">Maxwell binary shader code</param>
/// <param name="code2">Optional binary shader code of the "Vertex A" shader, when combined with "Vertex B"</param>
public ShaderCodeHolder(ShaderProgram program, byte[] code, byte[] code2 = null)
{
Program = program;
Code = code;
Code2 = code2;
}
}
}