Refactor shader GPU state and memory access (#1203)

* Refactor shader GPU state and memory access

* Fix NVDEC project build

* Address PR feedback and add missing XML comments
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gdkchan 2020-05-05 22:02:28 -03:00 committed by GitHub
parent 7f500e7cae
commit b8eb6abecc
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35 changed files with 633 additions and 684 deletions

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@ -1,4 +1,3 @@
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.IO;
@ -11,13 +10,19 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
private string _runtimeDir;
private string _dumpPath;
private int _dumpIndex;
public int CurrentDumpIndex => _dumpIndex;
/// <summary>
/// Current index of the shader dump binary file.
/// This is incremented after each save, in order to give unique names to the files.
/// </summary>
public int CurrentDumpIndex { get; private set; }
/// <summary>
/// Creates a new instance of the shader dumper.
/// </summary>
public ShaderDumper()
{
_dumpIndex = 1;
CurrentDumpIndex = 1;
}
/// <summary>
@ -27,7 +32,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="compute">True for compute shader code, false for graphics shader code</param>
/// <param name="fullPath">Output path for the shader code with header included</param>
/// <param name="codePath">Output path for the shader code without header</param>
public void Dump(ReadOnlySpan<byte> code, bool compute, out string fullPath, out string codePath)
public void Dump(byte[] code, bool compute, out string fullPath, out string codePath)
{
_dumpPath = GraphicsConfig.ShadersDumpPath;
@ -39,38 +44,34 @@ namespace Ryujinx.Graphics.Gpu.Shader
return;
}
string fileName = "Shader" + _dumpIndex.ToString("d4") + ".bin";
string fileName = "Shader" + CurrentDumpIndex.ToString("d4") + ".bin";
fullPath = Path.Combine(FullDir(), fileName);
codePath = Path.Combine(CodeDir(), fileName);
_dumpIndex++;
CurrentDumpIndex++;
code = Translator.ExtractCode(code, compute, out int headerSize);
using MemoryStream stream = new MemoryStream(code);
BinaryReader codeReader = new BinaryReader(stream);
using (MemoryStream stream = new MemoryStream(code.ToArray()))
using FileStream fullFile = File.Create(fullPath);
using FileStream codeFile = File.Create(codePath);
BinaryWriter fullWriter = new BinaryWriter(fullFile);
BinaryWriter codeWriter = new BinaryWriter(codeFile);
int headerSize = compute ? 0 : 0x50;
fullWriter.Write(codeReader.ReadBytes(headerSize));
byte[] temp = codeReader.ReadBytes(code.Length - headerSize);
fullWriter.Write(temp);
codeWriter.Write(temp);
// Align to meet nvdisasm requirements.
while (codeFile.Length % 0x20 != 0)
{
BinaryReader codeReader = new BinaryReader(stream);
using (FileStream fullFile = File.Create(fullPath))
using (FileStream codeFile = File.Create(codePath))
{
BinaryWriter fullWriter = new BinaryWriter(fullFile);
BinaryWriter codeWriter = new BinaryWriter(codeFile);
fullWriter.Write(codeReader.ReadBytes(headerSize));
byte[] temp = codeReader.ReadBytes(code.Length - headerSize);
fullWriter.Write(temp);
codeWriter.Write(temp);
// Align to meet nvdisasm requirements.
while (codeFile.Length % 0x20 != 0)
{
codeWriter.Write(0);
}
}
codeWriter.Write(0);
}
}