Support conditional on BRK and SYNC shader instructions (#1878)
* Support conditional on BRK and SYNC shader instructions * Add TODO comment and bump cache version
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6 changed files with 23 additions and 13 deletions
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Ryujinx.Graphics.Shader/Decoders/OpCodeConditional.cs
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Ryujinx.Graphics.Shader/Decoders/OpCodeConditional.cs
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using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeConditional : OpCode
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{
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public Condition Condition { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeExit(emitter, address, opCode);
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public OpCodeConditional(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Condition = (Condition)opCode.Extract(0, 5);
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}
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}
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}
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