Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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77 changed files with 5301 additions and 766 deletions
25
Ryujinx.Graphics/Gal/GalBlendFactor.cs
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25
Ryujinx.Graphics/Gal/GalBlendFactor.cs
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namespace Ryujinx.Graphics.Gal
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{
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public enum GalBlendFactor
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{
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Zero = 0x4000,
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One = 0x4001,
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SrcColor = 0x4300,
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OneMinusSrcColor = 0x4301,
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SrcAlpha = 0x4302,
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OneMinusSrcAlpha = 0x4303,
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DstAlpha = 0x4304,
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OneMinusDstAlpha = 0x4305,
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DstColor = 0x4306,
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OneMinusDstColor = 0x4307,
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SrcAlphaSaturate = 0x4308,
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ConstantColor = 0xc001,
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OneMinusConstantColor = 0xc002,
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ConstantAlpha = 0xc003,
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OneMinusConstantAlpha = 0xc004,
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Src1Color = 0xc900,
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OneMinusSrc1Color = 0xc901,
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Src1Alpha = 0xc902,
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OneMinusSrc1Alpha = 0xc903
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}
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}
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