Merge shader branch, adding support for GLSL decompilation, a macro

interpreter, and a rewrite of the GPU code.
This commit is contained in:
gdkchan 2018-04-08 16:17:35 -03:00
parent 7acd0e0122
commit b9aa3966c0
77 changed files with 5301 additions and 766 deletions

View file

@ -0,0 +1,15 @@
using System;
namespace Ryujinx.Graphics.Gal
{
[Flags]
public enum GalClearBufferFlags
{
Depth = 1 << 0,
Stencil = 1 << 1,
ColorRed = 1 << 2,
ColorGreen = 1 << 3,
ColorBlue = 1 << 4,
ColorAlpha = 1 << 5
}
}