Merge shader branch, adding support for GLSL decompilation, a macro

interpreter, and a rewrite of the GPU code.
This commit is contained in:
gdkchan 2018-04-08 16:17:35 -03:00
parent 7acd0e0122
commit b9aa3966c0
77 changed files with 5301 additions and 766 deletions

View file

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namespace Ryujinx.Graphics.Gal
{
public struct GalTextureSampler
{
public GalTextureWrap AddressU { get; private set; }
public GalTextureWrap AddressV { get; private set; }
public GalTextureWrap AddressP { get; private set; }
public GalTextureFilter MinFilter { get; private set; }
public GalTextureFilter MagFilter { get; private set; }
public GalTextureMipFilter MipFilter { get; private set; }
public GalColorF BorderColor { get; private set; }
public GalTextureSampler(
GalTextureWrap AddressU,
GalTextureWrap AddressV,
GalTextureWrap AddressP,
GalTextureFilter MinFilter,
GalTextureFilter MagFilter,
GalTextureMipFilter MipFilter,
GalColorF BorderColor)
{
this.AddressU = AddressU;
this.AddressV = AddressV;
this.AddressP = AddressP;
this.MinFilter = MinFilter;
this.MagFilter = MagFilter;
this.MipFilter = MipFilter;
this.BorderColor = BorderColor;
}
}
}