Merge shader branch, adding support for GLSL decompilation, a macro

interpreter, and a rewrite of the GPU code.
This commit is contained in:
gdkchan 2018-04-08 16:17:35 -03:00
parent 7acd0e0122
commit b9aa3966c0
77 changed files with 5301 additions and 766 deletions

View file

@ -0,0 +1,14 @@
namespace Ryujinx.Graphics.Gal
{
public enum GalTextureWrap
{
Repeat = 0,
MirroredRepeat = 1,
ClampToEdge = 2,
ClampToBorder = 3,
Clamp = 4,
MirrorClampToEdge = 5,
MirrorClampToBorder = 6,
MirrorClamp = 7
}
}