Merge shader branch, adding support for GLSL decompilation, a macro

interpreter, and a rewrite of the GPU code.
This commit is contained in:
gdkchan 2018-04-08 16:17:35 -03:00
parent 7acd0e0122
commit b9aa3966c0
77 changed files with 5301 additions and 766 deletions

View file

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using OpenTK.Graphics.OpenGL;
namespace Ryujinx.Graphics.Gal.OpenGL
{
class OGLBlend
{
public void Enable()
{
GL.Enable(EnableCap.Blend);
}
public void Disable()
{
GL.Disable(EnableCap.Blend);
}
public void Set(
GalBlendEquation Equation,
GalBlendFactor FuncSrc,
GalBlendFactor FuncDst)
{
GL.BlendEquation(
OGLEnumConverter.GetBlendEquation(Equation));
GL.BlendFunc(
OGLEnumConverter.GetBlendFactorSrc(FuncSrc),
OGLEnumConverter.GetBlendFactorDst(FuncDst));
}
public void SetSeparate(
GalBlendEquation EquationRgb,
GalBlendEquation EquationAlpha,
GalBlendFactor FuncSrcRgb,
GalBlendFactor FuncDstRgb,
GalBlendFactor FuncSrcAlpha,
GalBlendFactor FuncDstAlpha)
{
GL.BlendEquationSeparate(
OGLEnumConverter.GetBlendEquation(EquationRgb),
OGLEnumConverter.GetBlendEquation(EquationAlpha));
GL.BlendFuncSeparate(
OGLEnumConverter.GetBlendFactorSrc(FuncSrcRgb),
OGLEnumConverter.GetBlendFactorDst(FuncDstRgb),
OGLEnumConverter.GetBlendFactorSrc(FuncSrcAlpha),
OGLEnumConverter.GetBlendFactorDst(FuncDstAlpha));
}
}
}