Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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77 changed files with 5301 additions and 766 deletions
22
Ryujinx.Graphics/Gal/Shader/GlslProgram.cs
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22
Ryujinx.Graphics/Gal/Shader/GlslProgram.cs
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gal.Shader
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{
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struct GlslProgram
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{
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public string Code { get; private set; }
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public IEnumerable<ShaderDeclInfo> Textures { get; private set; }
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public IEnumerable<ShaderDeclInfo> Uniforms { get; private set; }
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public GlslProgram(
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string Code,
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IEnumerable<ShaderDeclInfo> Textures,
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IEnumerable<ShaderDeclInfo> Uniforms)
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{
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this.Code = Code;
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this.Textures = Textures;
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this.Uniforms = Uniforms;
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}
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}
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}
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