Merge shader branch, adding support for GLSL decompilation, a macro

interpreter, and a rewrite of the GPU code.
This commit is contained in:
gdkchan 2018-04-08 16:17:35 -03:00
parent 7acd0e0122
commit b9aa3966c0
77 changed files with 5301 additions and 766 deletions

View file

@ -0,0 +1,22 @@
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal.Shader
{
struct GlslProgram
{
public string Code { get; private set; }
public IEnumerable<ShaderDeclInfo> Textures { get; private set; }
public IEnumerable<ShaderDeclInfo> Uniforms { get; private set; }
public GlslProgram(
string Code,
IEnumerable<ShaderDeclInfo> Textures,
IEnumerable<ShaderDeclInfo> Uniforms)
{
this.Code = Code;
this.Textures = Textures;
this.Uniforms = Uniforms;
}
}
}