Merge shader branch, adding support for GLSL decompilation, a macro

interpreter, and a rewrite of the GPU code.
This commit is contained in:
gdkchan 2018-04-08 16:17:35 -03:00
parent 7acd0e0122
commit b9aa3966c0
77 changed files with 5301 additions and 766 deletions

View file

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using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrBlock
{
private List<ShaderIrNode> Nodes;
public ShaderIrBlock()
{
Nodes = new List<ShaderIrNode>();
}
public void AddNode(ShaderIrNode Node)
{
Nodes.Add(Node);
}
public void RunOptimizationPasses(GalShaderType ShaderType)
{
ShaderOptExprProp.Optimize(Nodes, ShaderType);
}
public ShaderIrNode[] GetNodes()
{
return Nodes.ToArray();
}
public ShaderIrNode GetLastNode()
{
if (Nodes.Count > 0)
{
return Nodes[Nodes.Count - 1];
}
return null;
}
}
}