Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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parent
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77 changed files with 5301 additions and 766 deletions
22
Ryujinx.Graphics/Gal/Shader/ShaderIrOp.cs
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22
Ryujinx.Graphics/Gal/Shader/ShaderIrOp.cs
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namespace Ryujinx.Graphics.Gal.Shader
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{
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class ShaderIrOp : ShaderIrNode
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{
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public ShaderIrInst Inst { get; private set; }
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public ShaderIrNode OperandA { get; set; }
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public ShaderIrNode OperandB { get; set; }
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public ShaderIrNode OperandC { get; set; }
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public ShaderIrOp(
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ShaderIrInst Inst,
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ShaderIrNode OperandA = null,
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ShaderIrNode OperandB = null,
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ShaderIrNode OperandC = null)
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{
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this.Inst = Inst;
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this.OperandA = OperandA;
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this.OperandB = OperandB;
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this.OperandC = OperandC;
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}
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}
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}
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