Merge shader branch, adding support for GLSL decompilation, a macro

interpreter, and a rewrite of the GPU code.
This commit is contained in:
gdkchan 2018-04-08 16:17:35 -03:00
parent 7acd0e0122
commit b9aa3966c0
77 changed files with 5301 additions and 766 deletions

View file

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namespace Ryujinx.Graphics.Gal
{
public class ShaderDeclInfo
{
public string Name { get; private set; }
public int Index { get; private set; }
public int Cbuf { get; private set; }
public int Size { get; private set; }
public ShaderDeclInfo(string Name, int Index, int Cbuf = 0, int Size = 1)
{
this.Name = Name;
this.Index = Index;
this.Cbuf = Cbuf;
this.Size = Size;
}
internal void Enlarge(int NewSize)
{
if (Size < NewSize)
{
Size = NewSize;
}
}
}
}