Merge shader branch, adding support for GLSL decompilation, a macro

interpreter, and a rewrite of the GPU code.
This commit is contained in:
gdkchan 2018-04-08 16:17:35 -03:00
parent 7acd0e0122
commit b9aa3966c0
77 changed files with 5301 additions and 766 deletions

View file

@ -0,0 +1,19 @@
using System;
namespace Ryujinx.Graphics.Gal.Texture
{
static class TextureDecoder
{
public static byte[] Decode(GalTexture Texture)
{
switch (Texture.Format)
{
case GalTextureFormat.BC1: return BCn.DecodeBC1(Texture, 0);
case GalTextureFormat.BC2: return BCn.DecodeBC2(Texture, 0);
case GalTextureFormat.BC3: return BCn.DecodeBC3(Texture, 0);
}
throw new NotImplementedException(Texture.Format.ToString());
}
}
}