Revert "Use source generated json serializers in order to improve code trimming (#4094)" (#4576)

This reverts commit 4ce4299ca2.
This commit is contained in:
gdkchan 2023-03-21 20:14:46 -03:00 committed by GitHub
parent 4ce4299ca2
commit ba95ee54ab
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GPG key ID: 4AEE18F83AFDEB23
73 changed files with 608 additions and 886 deletions

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@ -1,5 +1,4 @@
using Ryujinx.Common.Utilities;
using System;
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
@ -7,8 +6,6 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
{
class JsonMotionConfigControllerConverter : JsonConverter<MotionConfigController>
{
private static readonly MotionConfigJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
private static MotionInputBackendType GetMotionInputBackendType(ref Utf8JsonReader reader)
{
// Temporary reader to get the backend type
@ -55,8 +52,8 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
return motionBackendType switch
{
MotionInputBackendType.GamepadDriver => JsonSerializer.Deserialize(ref reader, SerializerContext.StandardMotionConfigController),
MotionInputBackendType.CemuHook => JsonSerializer.Deserialize(ref reader, SerializerContext.CemuHookMotionConfigController),
MotionInputBackendType.GamepadDriver => (MotionConfigController)JsonSerializer.Deserialize(ref reader, typeof(StandardMotionConfigController), options),
MotionInputBackendType.CemuHook => (MotionConfigController)JsonSerializer.Deserialize(ref reader, typeof(CemuHookMotionConfigController), options),
_ => throw new InvalidOperationException($"Unknown backend type {motionBackendType}"),
};
}
@ -66,10 +63,10 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
switch (value.MotionBackend)
{
case MotionInputBackendType.GamepadDriver:
JsonSerializer.Serialize(writer, value as StandardMotionConfigController, SerializerContext.StandardMotionConfigController);
JsonSerializer.Serialize(writer, value as StandardMotionConfigController, options);
break;
case MotionInputBackendType.CemuHook:
JsonSerializer.Serialize(writer, value as CemuHookMotionConfigController, SerializerContext.CemuHookMotionConfigController);
JsonSerializer.Serialize(writer, value as CemuHookMotionConfigController, options);
break;
default:
throw new ArgumentException($"Unknown motion backend type {value.MotionBackend}");