Use BinaryPrimitives.ReverseEndianness instead EndianSwap class (#832)
This PR remove the `EndianSwap` class who isn't needed anymore since .NET Core 3.0 got a buildin method `BinaryPrimitives.ReverseEndianness` who did the same thing.
This commit is contained in:
parent
cfcc360d06
commit
bb74aeae54
4 changed files with 8 additions and 36 deletions
|
@ -1,6 +1,7 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.Utilities;
|
||||
using System.Buffers.Binary;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
|
@ -199,7 +200,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
|
|||
{
|
||||
int size = context.Memory.ReadByte(bufferPosition);
|
||||
int family = context.Memory.ReadByte(bufferPosition + 1);
|
||||
int port = EndianSwap.Swap16(context.Memory.ReadUInt16(bufferPosition + 2));
|
||||
int port = BinaryPrimitives.ReverseEndianness(context.Memory.ReadUInt16(bufferPosition + 2));
|
||||
|
||||
byte[] rawIp = context.Memory.ReadBytes(bufferPosition + 4, 4);
|
||||
|
||||
|
@ -210,7 +211,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
|
|||
{
|
||||
context.Memory.WriteByte(bufferPosition, 0);
|
||||
context.Memory.WriteByte(bufferPosition + 1, (byte)endPoint.AddressFamily);
|
||||
context.Memory.WriteUInt16(bufferPosition + 2, EndianSwap.Swap16((ushort)endPoint.Port));
|
||||
context.Memory.WriteUInt16(bufferPosition + 2, BinaryPrimitives.ReverseEndianness((ushort)endPoint.Port));
|
||||
context.Memory.WriteBytes(bufferPosition + 4, endPoint.Address.GetAddressBytes());
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue