* Texture Compatibility Check methods need to be centralized #1475 * Fix spacing * Fix spacing * Undo removal of .ToString() * Move isPerfectMatch back to Texture.cs Rename parameters in TextureCompatibility.cs for consistency * Add switch from 1474 to TextureCompatibility as requested by mageven. * Actually add TextureCompatibility changes to the PR (Add DeriveDepthFormat method) * Alignment corrections + Derive method signature adjustment. * Removed empty line as erquested * Remove empty lines * Remove blank lines, fix alignment * Fix alignment * Remove emtpy line
This commit is contained in:
parent
92f7f163ef
commit
bc19114bb5
4 changed files with 355 additions and 333 deletions
|
@ -659,32 +659,31 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs a comparison of this texture information, with the specified texture information.
|
||||
/// This performs a strict comparison, used to check if two textures are equal.
|
||||
/// This performs a strict comparison, used to check if this texture is equal to the one supplied.
|
||||
/// </summary>
|
||||
/// <param name="info">Texture information to compare with</param>
|
||||
/// <param name="info">Texture information to compare against</param>
|
||||
/// <param name="flags">Comparison flags</param>
|
||||
/// <returns>True if the textures are strictly equal or similar, false otherwise</returns>
|
||||
public bool IsPerfectMatch(TextureInfo info, TextureSearchFlags flags)
|
||||
{
|
||||
if (!FormatMatches(info, (flags & TextureSearchFlags.ForSampler) != 0, (flags & TextureSearchFlags.ForCopy) != 0))
|
||||
if (!TextureCompatibility.FormatMatches(Info, info, (flags & TextureSearchFlags.ForSampler) != 0, (flags & TextureSearchFlags.ForCopy) != 0))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!LayoutMatches(info))
|
||||
if (!TextureCompatibility.LayoutMatches(Info, info))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!SizeMatches(info, (flags & TextureSearchFlags.Strict) == 0))
|
||||
if (!TextureCompatibility.SizeMatches(Info, info))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((flags & TextureSearchFlags.ForSampler) != 0 || (flags & TextureSearchFlags.Strict) != 0)
|
||||
{
|
||||
if (!SamplerParamsMatches(info))
|
||||
if (!TextureCompatibility.SamplerParamsMatches(Info, info))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -694,12 +693,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
bool msTargetCompatible = Info.Target == Target.Texture2DMultisample && info.Target == Target.Texture2D;
|
||||
|
||||
if (!msTargetCompatible && !TargetAndSamplesCompatible(info))
|
||||
if (!msTargetCompatible && !TextureCompatibility.TargetAndSamplesCompatible(Info, info))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (!TargetAndSamplesCompatible(info))
|
||||
else if (!TextureCompatibility.TargetAndSamplesCompatible(Info, info))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -707,153 +706,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
return Info.Address == info.Address && Info.Levels == info.Levels;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the texture format matches with the specified texture information.
|
||||
/// </summary>
|
||||
/// <param name="info">Texture information to compare with</param>
|
||||
/// <param name="forSampler">Indicates that the texture will be used for shader sampling</param>
|
||||
/// <param name="forCopy">Indicates that the texture will be used as copy source or target</param>
|
||||
/// <returns>True if the format matches, with the given comparison rules</returns>
|
||||
private bool FormatMatches(TextureInfo info, bool forSampler, bool forCopy)
|
||||
{
|
||||
// D32F and R32F texture have the same representation internally,
|
||||
// however the R32F format is used to sample from depth textures.
|
||||
if (Info.FormatInfo.Format == Format.D32Float && info.FormatInfo.Format == Format.R32Float && (forSampler || forCopy))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (forCopy)
|
||||
{
|
||||
// The 2D engine does not support depth-stencil formats, so it will instead
|
||||
// use equivalent color formats. We must also consider them as compatible.
|
||||
if (Info.FormatInfo.Format == Format.S8Uint && info.FormatInfo.Format == Format.R8Unorm)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (Info.FormatInfo.Format == Format.D16Unorm && info.FormatInfo.Format == Format.R16Unorm)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((Info.FormatInfo.Format == Format.D24UnormS8Uint ||
|
||||
Info.FormatInfo.Format == Format.D24X8Unorm) && info.FormatInfo.Format == Format.B8G8R8A8Unorm)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return Info.FormatInfo.Format == info.FormatInfo.Format;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the texture layout specified matches with this texture layout.
|
||||
/// The layout information is composed of the Stride for linear textures, or GOB block size
|
||||
/// for block linear textures.
|
||||
/// </summary>
|
||||
/// <param name="info">Texture information to compare with</param>
|
||||
/// <returns>True if the layout matches, false otherwise</returns>
|
||||
private bool LayoutMatches(TextureInfo info)
|
||||
{
|
||||
if (Info.IsLinear != info.IsLinear)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// For linear textures, gob block sizes are ignored.
|
||||
// For block linear textures, the stride is ignored.
|
||||
if (info.IsLinear)
|
||||
{
|
||||
return Info.Stride == info.Stride;
|
||||
}
|
||||
else
|
||||
{
|
||||
return Info.GobBlocksInY == info.GobBlocksInY &&
|
||||
Info.GobBlocksInZ == info.GobBlocksInZ;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the texture sizes of the supplied texture information matches this texture.
|
||||
/// </summary>
|
||||
/// <param name="info">Texture information to compare with</param>
|
||||
/// <returns>True if the size matches, false otherwise</returns>
|
||||
public bool SizeMatches(TextureInfo info)
|
||||
{
|
||||
return SizeMatches(info, alignSizes: false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the texture sizes of the supplied texture information matches the given level of
|
||||
/// this texture.
|
||||
/// </summary>
|
||||
/// <param name="info">Texture information to compare with</param>
|
||||
/// <param name="level">Mipmap level of this texture to compare with</param>
|
||||
/// <returns>True if the size matches with the level, false otherwise</returns>
|
||||
public bool SizeMatches(TextureInfo info, int level)
|
||||
{
|
||||
return Math.Max(1, Info.Width >> level) == info.Width &&
|
||||
Math.Max(1, Info.Height >> level) == info.Height &&
|
||||
Math.Max(1, Info.GetDepth() >> level) == info.GetDepth();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the texture sizes of the supplied texture information matches this texture.
|
||||
/// </summary>
|
||||
/// <param name="info">Texture information to compare with</param>
|
||||
/// <param name="alignSizes">True to align the sizes according to the texture layout for comparison</param>
|
||||
/// <returns>True if the sizes matches, false otherwise</returns>
|
||||
private bool SizeMatches(TextureInfo info, bool alignSizes)
|
||||
{
|
||||
if (Info.GetLayers() != info.GetLayers())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (alignSizes)
|
||||
{
|
||||
Size size0 = GetAlignedSize(Info);
|
||||
Size size1 = GetAlignedSize(info);
|
||||
|
||||
return size0.Width == size1.Width &&
|
||||
size0.Height == size1.Height &&
|
||||
size0.Depth == size1.Depth;
|
||||
}
|
||||
else
|
||||
{
|
||||
return Info.Width == info.Width &&
|
||||
Info.Height == info.Height &&
|
||||
Info.GetDepth() == info.GetDepth();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the texture shader sampling parameters matches.
|
||||
/// </summary>
|
||||
/// <param name="info">Texture information to compare with</param>
|
||||
/// <returns>True if the texture shader sampling parameters matches, false otherwise</returns>
|
||||
private bool SamplerParamsMatches(TextureInfo info)
|
||||
{
|
||||
return Info.DepthStencilMode == info.DepthStencilMode &&
|
||||
Info.SwizzleR == info.SwizzleR &&
|
||||
Info.SwizzleG == info.SwizzleG &&
|
||||
Info.SwizzleB == info.SwizzleB &&
|
||||
Info.SwizzleA == info.SwizzleA;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the texture target and samples count (for multisampled textures) matches.
|
||||
/// </summary>
|
||||
/// <param name="info">Texture information to compare with</param>
|
||||
/// <returns>True if the texture target and samples count matches, false otherwise</returns>
|
||||
private bool TargetAndSamplesCompatible(TextureInfo info)
|
||||
{
|
||||
return Info.Target == info.Target &&
|
||||
Info.SamplesInX == info.SamplesInX &&
|
||||
Info.SamplesInY == info.SamplesInY;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if it's possible to create a view, with the given parameters, from this texture.
|
||||
/// </summary>
|
||||
|
@ -903,22 +755,22 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
return false;
|
||||
}
|
||||
|
||||
if (!ViewLayoutCompatible(info, firstLevel))
|
||||
if (!TextureCompatibility.ViewLayoutCompatible(Info, info, firstLevel))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!ViewFormatCompatible(info))
|
||||
if (!TextureCompatibility.ViewFormatCompatible(Info, info))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!ViewSizeMatches(info, firstLevel, isCopy))
|
||||
if (!TextureCompatibility.ViewSizeMatches(Info, info, firstLevel, isCopy))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!ViewTargetCompatible(info, isCopy))
|
||||
if (!TextureCompatibility.ViewTargetCompatible(Info, info, isCopy))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -927,167 +779,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
Info.SamplesInY == info.SamplesInY;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if it's possible to create a view with the specified layout.
|
||||
/// The layout information is composed of the Stride for linear textures, or GOB block size
|
||||
/// for block linear textures.
|
||||
/// </summary>
|
||||
/// <param name="info">Texture information of the texture view</param>
|
||||
/// <param name="level">Start level of the texture view, in relation with this texture</param>
|
||||
/// <returns>True if the layout is compatible, false otherwise</returns>
|
||||
private bool ViewLayoutCompatible(TextureInfo info, int level)
|
||||
{
|
||||
if (Info.IsLinear != info.IsLinear)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// For linear textures, gob block sizes are ignored.
|
||||
// For block linear textures, the stride is ignored.
|
||||
if (info.IsLinear)
|
||||
{
|
||||
int width = Math.Max(1, Info.Width >> level);
|
||||
|
||||
int stride = width * Info.FormatInfo.BytesPerPixel;
|
||||
|
||||
stride = BitUtils.AlignUp(stride, 32);
|
||||
|
||||
return stride == info.Stride;
|
||||
}
|
||||
else
|
||||
{
|
||||
int height = Math.Max(1, Info.Height >> level);
|
||||
int depth = Math.Max(1, Info.GetDepth() >> level);
|
||||
|
||||
(int gobBlocksInY, int gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
|
||||
height,
|
||||
depth,
|
||||
Info.FormatInfo.BlockHeight,
|
||||
Info.GobBlocksInY,
|
||||
Info.GobBlocksInZ);
|
||||
|
||||
return gobBlocksInY == info.GobBlocksInY &&
|
||||
gobBlocksInZ == info.GobBlocksInZ;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the view format is compatible with this texture format.
|
||||
/// In general, the formats are considered compatible if the bytes per pixel values are equal,
|
||||
/// but there are more complex rules for some formats, like compressed or depth-stencil formats.
|
||||
/// This follows the host API copy compatibility rules.
|
||||
/// </summary>
|
||||
/// <param name="info">Texture information of the texture view</param>
|
||||
/// <returns>True if the formats are compatible, false otherwise</returns>
|
||||
private bool ViewFormatCompatible(TextureInfo info)
|
||||
{
|
||||
return TextureCompatibility.FormatCompatible(Info.FormatInfo, info.FormatInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the size of a given texture view is compatible with this texture.
|
||||
/// </summary>
|
||||
/// <param name="info">Texture information of the texture view</param>
|
||||
/// <param name="level">Mipmap level of the texture view in relation to this texture</param>
|
||||
/// <param name="isCopy">True to check for copy compatibility rather than view compatibility</param>
|
||||
/// <returns>True if the sizes are compatible, false otherwise</returns>
|
||||
private bool ViewSizeMatches(TextureInfo info, int level, bool isCopy)
|
||||
{
|
||||
Size size = GetAlignedSize(Info, level);
|
||||
|
||||
Size otherSize = GetAlignedSize(info);
|
||||
|
||||
// For copies, we can copy a subset of the 3D texture slices,
|
||||
// so the depth may be different in this case.
|
||||
if (!isCopy && info.Target == Target.Texture3D && size.Depth != otherSize.Depth)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return size.Width == otherSize.Width &&
|
||||
size.Height == otherSize.Height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the target of the specified texture view information is compatible with this
|
||||
/// texture.
|
||||
/// This follows the host API target compatibility rules.
|
||||
/// </summary>
|
||||
/// <param name="info">Texture information of the texture view</param>
|
||||
/// <param name="isCopy">True to check for copy rather than view compatibility</param>
|
||||
/// <returns>True if the targets are compatible, false otherwise</returns>
|
||||
private bool ViewTargetCompatible(TextureInfo info, bool isCopy)
|
||||
{
|
||||
switch (Info.Target)
|
||||
{
|
||||
case Target.Texture1D:
|
||||
case Target.Texture1DArray:
|
||||
return info.Target == Target.Texture1D ||
|
||||
info.Target == Target.Texture1DArray;
|
||||
|
||||
case Target.Texture2D:
|
||||
return info.Target == Target.Texture2D ||
|
||||
info.Target == Target.Texture2DArray;
|
||||
|
||||
case Target.Texture2DArray:
|
||||
case Target.Cubemap:
|
||||
case Target.CubemapArray:
|
||||
return info.Target == Target.Texture2D ||
|
||||
info.Target == Target.Texture2DArray ||
|
||||
info.Target == Target.Cubemap ||
|
||||
info.Target == Target.CubemapArray;
|
||||
|
||||
case Target.Texture2DMultisample:
|
||||
case Target.Texture2DMultisampleArray:
|
||||
return info.Target == Target.Texture2DMultisample ||
|
||||
info.Target == Target.Texture2DMultisampleArray;
|
||||
|
||||
case Target.Texture3D:
|
||||
return info.Target == Target.Texture3D ||
|
||||
(info.Target == Target.Texture2D && isCopy);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the aligned sizes of the specified texture information.
|
||||
/// The alignment depends on the texture layout and format bytes per pixel.
|
||||
/// </summary>
|
||||
/// <param name="info">Texture information to calculate the aligned size from</param>
|
||||
/// <param name="level">Mipmap level for texture views</param>
|
||||
/// <returns>The aligned texture size</returns>
|
||||
private static Size GetAlignedSize(TextureInfo info, int level = 0)
|
||||
{
|
||||
int width = Math.Max(1, info.Width >> level);
|
||||
int height = Math.Max(1, info.Height >> level);
|
||||
|
||||
if (info.IsLinear)
|
||||
{
|
||||
return SizeCalculator.GetLinearAlignedSize(
|
||||
width,
|
||||
height,
|
||||
info.FormatInfo.BlockWidth,
|
||||
info.FormatInfo.BlockHeight,
|
||||
info.FormatInfo.BytesPerPixel);
|
||||
}
|
||||
else
|
||||
{
|
||||
int depth = Math.Max(1, info.GetDepth() >> level);
|
||||
|
||||
return SizeCalculator.GetBlockLinearAlignedSize(
|
||||
width,
|
||||
height,
|
||||
depth,
|
||||
info.FormatInfo.BlockWidth,
|
||||
info.FormatInfo.BlockHeight,
|
||||
info.FormatInfo.BytesPerPixel,
|
||||
info.GobBlocksInY,
|
||||
info.GobBlocksInZ,
|
||||
info.GobBlocksInTileX);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a texture of the specified target type from this texture.
|
||||
/// This can be used to get an array texture from a non-array texture and vice-versa.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue