misc: Move configuration management to the Ryujinx project (#2269)

* Decouple configuration from Ryujinx.HLE and Ryujinx.Input

* Move Configuration to the Ryujinx project
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Mary 2021-05-16 17:12:14 +02:00 committed by GitHub
parent f48828351c
commit bec67dbef7
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28 changed files with 387 additions and 215 deletions

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@ -1,8 +1,6 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Configuration;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Hid;
using System;
using System.Collections.Generic;
@ -10,6 +8,7 @@ using System.Diagnostics;
using System.Runtime.CompilerServices;
using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
using Switch = Ryujinx.HLE.Switch;
namespace Ryujinx.Input.HLE
{
@ -31,30 +30,41 @@ namespace Ryujinx.Input.HLE
private bool _isDisposed;
private List<InputConfig> _inputConfig;
private bool _enableKeyboard;
private Switch _device;
public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver)
{
_controllers = new NpadController[MaxControllers];
_cemuHookClient = new CemuHookClient();
_cemuHookClient = new CemuHookClient(this);
_keyboardDriver = keyboardDriver;
_gamepadDriver = gamepadDriver;
_inputConfig = ConfigurationState.Instance.Hid.InputConfig.Value;
_inputConfig = new List<InputConfig>();
_enableKeyboard = false;
_gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
_gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
}
private void RefreshInputConfigForHLE()
{
lock (_lock)
{
_device.Hid.RefreshInputConfig(_inputConfig);
}
}
private void HandleOnGamepadDisconnected(string obj)
{
// Force input reload
ReloadConfiguration(ConfigurationState.Instance.Hid.InputConfig.Value);
ReloadConfiguration(_inputConfig, _enableKeyboard);
}
private void HandleOnGamepadConnected(string id)
{
// Force input reload
ReloadConfiguration(ConfigurationState.Instance.Hid.InputConfig.Value);
ReloadConfiguration(_inputConfig, _enableKeyboard);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -83,7 +93,7 @@ namespace Ryujinx.Input.HLE
}
}
public void ReloadConfiguration(List<InputConfig> inputConfig)
public void ReloadConfiguration(List<InputConfig> inputConfig, bool enableKeyboard)
{
lock (_lock)
{
@ -110,10 +120,9 @@ namespace Ryujinx.Input.HLE
}
_inputConfig = inputConfig;
_enableKeyboard = enableKeyboard;
// Enforce an update of the property that will be updated by HLE.
// TODO: Move that in the input manager maybe?
ConfigurationState.Instance.Hid.InputConfig.Value = inputConfig;
_device.Hid.RefreshInputConfig(inputConfig);
}
}
@ -133,7 +142,15 @@ namespace Ryujinx.Input.HLE
}
}
public void Update(Hid hleHid, TamperMachine tamperMachine)
public void Initialize(Switch device, List<InputConfig> inputConfig, bool enableKeyboard)
{
_device = device;
_device.Configuration.RefreshInputConfig = RefreshInputConfigForHLE;
ReloadConfiguration(inputConfig, enableKeyboard);
}
public void Update()
{
lock (_lock)
{
@ -159,11 +176,11 @@ namespace Ryujinx.Input.HLE
inputState = controller.GetHLEInputState();
inputState.Buttons |= hleHid.UpdateStickButtons(inputState.LStick, inputState.RStick);
inputState.Buttons |= _device.Hid.UpdateStickButtons(inputState.LStick, inputState.RStick);
motionState = controller.GetHLEMotionState();
if (ConfigurationState.Instance.Hid.EnableKeyboard)
if (_enableKeyboard)
{
hleKeyboardInput = controller.GetHLEKeyboardInput();
}
@ -181,15 +198,23 @@ namespace Ryujinx.Input.HLE
hleMotionStates.Add(motionState);
}
hleHid.Npads.Update(hleInputStates);
hleHid.Npads.UpdateSixAxis(hleMotionStates);
_device.Hid.Npads.Update(hleInputStates);
_device.Hid.Npads.UpdateSixAxis(hleMotionStates);
if (hleKeyboardInput.HasValue)
{
hleHid.Keyboard.Update(hleKeyboardInput.Value);
_device.Hid.Keyboard.Update(hleKeyboardInput.Value);
}
tamperMachine.UpdateInput(hleInputStates);
_device.TamperMachine.UpdateInput(hleInputStates);
}
}
internal InputConfig GetPlayerInputConfigByIndex(int index)
{
lock (_lock)
{
return _inputConfig.Find(x => x.PlayerIndex == (Ryujinx.Common.Configuration.Hid.PlayerIndex)index);
}
}