Add support for the R4G4 texture format (#2956)

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gdkchan 2021-12-30 13:10:54 -03:00 committed by GitHub
parent 1485780d90
commit c05c8e09d4
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7 changed files with 72 additions and 18 deletions

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@ -785,7 +785,7 @@ namespace Ryujinx.Graphics.Gpu.Image
// Handle compressed cases not supported by the host:
// - ASTC is usually not supported on desktop cards.
// - BC4/BC5 is not supported on 3D textures.
if (!_context.Capabilities.SupportsAstcCompression && Info.FormatInfo.Format.IsAstc())
if (!_context.Capabilities.SupportsAstcCompression && Format.IsAstc())
{
if (!AstcDecoder.TryDecodeToRgba8P(
data.ToArray(),
@ -805,11 +805,15 @@ namespace Ryujinx.Graphics.Gpu.Image
data = decoded;
}
else if (Target == Target.Texture3D && Info.FormatInfo.Format.IsBc4())
else if (!_context.Capabilities.SupportsR4G4Format && Format == Format.R4G4Unorm)
{
data = PixelConverter.ConvertR4G4ToR4G4B4A4(data);
}
else if (Target == Target.Texture3D && Format.IsBc4())
{
data = BCnDecoder.DecodeBC4(data, width, height, depth, levels, layers, Info.FormatInfo.Format == Format.Bc4Snorm);
}
else if (Target == Target.Texture3D && Info.FormatInfo.Format.IsBc5())
else if (Target == Target.Texture3D && Format.IsBc5())
{
data = BCnDecoder.DecodeBC5(data, width, height, depth, levels, layers, Info.FormatInfo.Format == Format.Bc5Snorm);
}