Vulkan separate descriptor set fixes (#6895)
* Ensure descriptor sets are only re-used when all command buffers using it have completed * Fix some SPIR-V capabilities * Set update after bind flag if we exceed limits * Simpler fix for Intel * Format whitespace * Make struct readonly * Add barriers for extra set arrays too
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24 changed files with 365 additions and 113 deletions
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@ -8,6 +8,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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public readonly bool SupportsGeometryShaderPassthrough;
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public readonly bool SupportsShaderBallot;
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public readonly bool SupportsShaderBarrierDivergence;
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public readonly bool SupportsShaderFloat64;
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public readonly bool SupportsTextureShadowLod;
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public readonly bool SupportsViewportMask;
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@ -18,6 +19,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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bool supportsGeometryShaderPassthrough,
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bool supportsShaderBallot,
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bool supportsShaderBarrierDivergence,
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bool supportsShaderFloat64,
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bool supportsTextureShadowLod,
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bool supportsViewportMask)
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{
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@ -27,6 +29,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
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SupportsShaderBallot = supportsShaderBallot;
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SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
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SupportsShaderFloat64 = supportsShaderFloat64;
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SupportsTextureShadowLod = supportsTextureShadowLod;
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SupportsViewportMask = supportsViewportMask;
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}
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@ -363,6 +363,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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GpuAccessor.QueryHostSupportsGeometryShaderPassthrough(),
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GpuAccessor.QueryHostSupportsShaderBallot(),
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GpuAccessor.QueryHostSupportsShaderBarrierDivergence(),
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GpuAccessor.QueryHostSupportsShaderFloat64(),
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GpuAccessor.QueryHostSupportsTextureShadowLod(),
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GpuAccessor.QueryHostSupportsViewportMask());
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