Vulkan separate descriptor set fixes (#6895)
* Ensure descriptor sets are only re-used when all command buffers using it have completed * Fix some SPIR-V capabilities * Set update after bind flag if we exceed limits * Simpler fix for Intel * Format whitespace * Make struct readonly * Add barriers for extra set arrays too
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d7c6474729
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c0f2491eae
24 changed files with 365 additions and 113 deletions
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@ -3,6 +3,7 @@ using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Vulkan
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@ -15,6 +16,7 @@ namespace Ryujinx.Graphics.Vulkan
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private readonly Device _device;
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public DescriptorSetLayout[] DescriptorSetLayouts { get; }
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public bool[] DescriptorSetLayoutsUpdateAfterBind { get; }
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public PipelineLayout PipelineLayout { get; }
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private readonly int[] _consumedDescriptorsPerSet;
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@ -31,20 +33,37 @@ namespace Ryujinx.Graphics.Vulkan
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private struct ManualDescriptorSetEntry
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{
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public Auto<DescriptorSetCollection> DescriptorSet;
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public int CbIndex;
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public int CbSubmissionCount;
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public uint CbRefMask;
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public bool InUse;
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public ManualDescriptorSetEntry(Auto<DescriptorSetCollection> descriptorSet, int cbIndex, int cbSubmissionCount, bool inUse)
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public ManualDescriptorSetEntry(Auto<DescriptorSetCollection> descriptorSet, int cbIndex)
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{
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DescriptorSet = descriptorSet;
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CbIndex = cbIndex;
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CbSubmissionCount = cbSubmissionCount;
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InUse = inUse;
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CbRefMask = 1u << cbIndex;
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InUse = true;
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}
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}
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private readonly struct PendingManualDsConsumption
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{
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public FenceHolder Fence { get; }
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public int CommandBufferIndex { get; }
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public int SetIndex { get; }
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public int CacheIndex { get; }
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public PendingManualDsConsumption(FenceHolder fence, int commandBufferIndex, int setIndex, int cacheIndex)
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{
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Fence = fence;
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CommandBufferIndex = commandBufferIndex;
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SetIndex = setIndex;
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CacheIndex = cacheIndex;
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fence.Get();
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}
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}
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private readonly List<ManualDescriptorSetEntry>[] _manualDsCache;
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private readonly Queue<PendingManualDsConsumption> _pendingManualDsConsumptions;
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private readonly Queue<int>[] _freeManualDsCacheEntries;
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private readonly Dictionary<long, DescriptorSetTemplate> _pdTemplates;
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private readonly ResourceDescriptorCollection _pdDescriptors;
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@ -70,6 +89,8 @@ namespace Ryujinx.Graphics.Vulkan
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_dsCacheCursor = new int[setsCount];
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_manualDsCache = new List<ManualDescriptorSetEntry>[setsCount];
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_pendingManualDsConsumptions = new Queue<PendingManualDsConsumption>();
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_freeManualDsCacheEntries = new Queue<int>[setsCount];
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}
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public PipelineLayoutCacheEntry(
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@ -78,7 +99,11 @@ namespace Ryujinx.Graphics.Vulkan
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ReadOnlyCollection<ResourceDescriptorCollection> setDescriptors,
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bool usePushDescriptors) : this(gd, device, setDescriptors.Count)
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{
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(DescriptorSetLayouts, PipelineLayout) = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors);
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ResourceLayouts layouts = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors);
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DescriptorSetLayouts = layouts.DescriptorSetLayouts;
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DescriptorSetLayoutsUpdateAfterBind = layouts.DescriptorSetLayoutsUpdateAfterBind;
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PipelineLayout = layouts.PipelineLayout;
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_consumedDescriptorsPerSet = new int[setDescriptors.Count];
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_poolSizes = new DescriptorPoolSize[setDescriptors.Count][];
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@ -133,7 +158,7 @@ namespace Ryujinx.Graphics.Vulkan
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_poolSizes[setIndex],
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setIndex,
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_consumedDescriptorsPerSet[setIndex],
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false);
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DescriptorSetLayoutsUpdateAfterBind[setIndex]);
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list.Add(dsc);
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isNew = true;
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@ -144,49 +169,99 @@ namespace Ryujinx.Graphics.Vulkan
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return list[index];
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}
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public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(int commandBufferIndex, int setIndex, out int cacheIndex)
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public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(CommandBufferScoped cbs, int setIndex, out int cacheIndex)
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{
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int submissionCount = _gd.CommandBufferPool.GetSubmissionCount(commandBufferIndex);
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FreeCompletedManualDescriptorSets();
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var list = _manualDsCache[setIndex] ??= new();
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var span = CollectionsMarshal.AsSpan(list);
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for (int index = 0; index < span.Length; index++)
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Queue<int> freeQueue = _freeManualDsCacheEntries[setIndex];
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// Do we have at least one freed descriptor set? If so, just use that.
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if (freeQueue != null && freeQueue.TryDequeue(out int freeIndex))
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{
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ref ManualDescriptorSetEntry entry = ref span[index];
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ref ManualDescriptorSetEntry entry = ref span[freeIndex];
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if (!entry.InUse && (entry.CbIndex != commandBufferIndex || entry.CbSubmissionCount != submissionCount))
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{
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entry.InUse = true;
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entry.CbIndex = commandBufferIndex;
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entry.CbSubmissionCount = submissionCount;
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Debug.Assert(!entry.InUse && entry.CbRefMask == 0);
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cacheIndex = index;
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entry.InUse = true;
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entry.CbRefMask = 1u << cbs.CommandBufferIndex;
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cacheIndex = freeIndex;
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return entry.DescriptorSet;
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}
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_pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, freeIndex));
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return entry.DescriptorSet;
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}
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// Otherwise create a new descriptor set, and add to our pending queue for command buffer consumption tracking.
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var dsc = _descriptorSetManager.AllocateDescriptorSet(
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_gd.Api,
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DescriptorSetLayouts[setIndex],
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_poolSizes[setIndex],
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setIndex,
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_consumedDescriptorsPerSet[setIndex],
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false);
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DescriptorSetLayoutsUpdateAfterBind[setIndex]);
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cacheIndex = list.Count;
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list.Add(new ManualDescriptorSetEntry(dsc, commandBufferIndex, submissionCount, inUse: true));
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list.Add(new ManualDescriptorSetEntry(dsc, cbs.CommandBufferIndex));
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_pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, cacheIndex));
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return dsc;
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}
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public void UpdateManualDescriptorSetCollectionOwnership(CommandBufferScoped cbs, int setIndex, int cacheIndex)
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{
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FreeCompletedManualDescriptorSets();
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var list = _manualDsCache[setIndex];
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var span = CollectionsMarshal.AsSpan(list);
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ref var entry = ref span[cacheIndex];
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uint cbMask = 1u << cbs.CommandBufferIndex;
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if ((entry.CbRefMask & cbMask) == 0)
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{
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entry.CbRefMask |= cbMask;
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_pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, cacheIndex));
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}
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}
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private void FreeCompletedManualDescriptorSets()
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{
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FenceHolder signalledFence = null;
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while (_pendingManualDsConsumptions.TryPeek(out var pds) && (pds.Fence == signalledFence || pds.Fence.IsSignaled()))
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{
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signalledFence = pds.Fence; // Already checked - don't need to do it again.
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var dequeued = _pendingManualDsConsumptions.Dequeue();
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Debug.Assert(dequeued.Fence == pds.Fence);
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pds.Fence.Put();
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var span = CollectionsMarshal.AsSpan(_manualDsCache[dequeued.SetIndex]);
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ref var entry = ref span[dequeued.CacheIndex];
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entry.CbRefMask &= ~(1u << dequeued.CommandBufferIndex);
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if (!entry.InUse && entry.CbRefMask == 0)
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{
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// If not in use by any array, and not bound to any command buffer, the descriptor set can be re-used immediately.
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(_freeManualDsCacheEntries[dequeued.SetIndex] ??= new()).Enqueue(dequeued.CacheIndex);
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}
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}
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}
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public void ReleaseManualDescriptorSetCollection(int setIndex, int cacheIndex)
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{
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var list = _manualDsCache[setIndex];
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var span = CollectionsMarshal.AsSpan(list);
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span[cacheIndex].InUse = false;
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if (span[cacheIndex].CbRefMask == 0)
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{
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// This is no longer in use by any array, so if not bound to any command buffer, the descriptor set can be re-used immediately.
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(_freeManualDsCacheEntries[setIndex] ??= new()).Enqueue(cacheIndex);
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}
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}
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private static Span<DescriptorPoolSize> GetDescriptorPoolSizes(Span<DescriptorPoolSize> output, ResourceDescriptorCollection setDescriptor, uint multiplier)
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@ -291,6 +366,11 @@ namespace Ryujinx.Graphics.Vulkan
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_gd.Api.DestroyDescriptorSetLayout(_device, DescriptorSetLayouts[i], null);
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}
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while (_pendingManualDsConsumptions.TryDequeue(out var pds))
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{
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pds.Fence.Put();
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}
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_descriptorSetManager.Dispose();
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}
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}
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