audout:u: Implement SetAudioOutVolume and GetAudioOutVolume (#781)

* audout:u: Implement SetAudioOutVolume and GetAudioOutVolume

- Implementation of `audout:u` SetAudioOutVolume and GetAudioOutVolume (checked with RE).
- Add Get and Set for Volume into audio backends.
- Cleanup of all audio backends to follow the `IAalOutput` structure and .NET standard.
- Split OpenAL backend into 2 files for consistency.

* Address comments

* Fix the volume calculation
This commit is contained in:
Ac_K 2019-10-11 17:54:29 +02:00 committed by Thomas Guillemard
parent 4210fe2b7b
commit c17e1f99f0
6 changed files with 482 additions and 325 deletions

View file

@ -147,6 +147,32 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioOutManager
return ResultCode.Success;
}
[Command(12)] // 6.0.0+
// SetAudioOutVolume(s32)
public ResultCode SetAudioOutVolume(ServiceCtx context)
{
// Games send a gain value here, so we need to apply it on the current volume value.
float gain = context.RequestData.ReadSingle();
float currentVolume = _audioOut.GetVolume();
float newVolume = Math.Clamp(currentVolume + gain, 0.0f, 1.0f);
_audioOut.SetVolume(newVolume);
return ResultCode.Success;
}
[Command(13)] // 6.0.0+
// GetAudioOutVolume() -> s32
public ResultCode GetAudioOutVolume(ServiceCtx context)
{
float volume = _audioOut.GetVolume();
context.ResponseData.Write(volume);
return ResultCode.Success;
}
public void Dispose()
{
Dispose(true);