Timing: Optimize Timestamp Aquisition (#479)
* Timing: Optimize Timestamp Aquisition Currently, we make use of Environment.TickCount in a number of places. This has some downsides, mainly being that the TickCount is a signed 32-bit integer, and has an effective limit of ~25 days before overflowing and wrapping around. Due to the signed-ness of the value, this also caused issues with negative numbers. This resolves these issues by using a 64-bit tick count obtained from Performance Counters (via the Stopwatch class). This has a beneficial side effect of being significantly more accurate than the TickCount. * Timing: Rename ElapsedTicks to ElapsedMilliseconds and expose TicksPerX * Timing: Some style changes * Timing: Align static variable initialization
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6 changed files with 102 additions and 49 deletions
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@ -1,3 +1,4 @@
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using Ryujinx.Common;
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using System;
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using System.Collections.Generic;
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@ -18,7 +19,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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public long DataSize { get; private set; }
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public int Timestamp { get; private set; }
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public long Timestamp { get; private set; }
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public CacheBucket(T Value, long DataSize, LinkedListNode<long> Node)
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{
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@ -26,7 +27,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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this.DataSize = DataSize;
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this.Node = Node;
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Timestamp = Environment.TickCount;
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Timestamp = PerformanceCounter.ElapsedMilliseconds;
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}
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}
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@ -141,7 +142,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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private void ClearCacheIfNeeded()
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{
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int Timestamp = Environment.TickCount;
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long Timestamp = PerformanceCounter.ElapsedMilliseconds;
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int Count = 0;
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@ -156,7 +157,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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CacheBucket Bucket = Cache[Node.Value];
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int TimeDelta = RingDelta(Bucket.Timestamp, Timestamp);
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long TimeDelta = Bucket.Timestamp - Timestamp;
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if ((uint)TimeDelta <= (uint)MaxTimeDelta)
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{
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@ -170,17 +171,5 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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DeleteValueCallback(Bucket.Value);
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}
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}
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private int RingDelta(int Old, int New)
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{
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if ((uint)New < (uint)Old)
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{
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return New + (~Old + 1);
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}
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else
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{
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return New - Old;
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}
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}
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}
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}
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