Implement some ARM32 memory instructions and CMP (#565)
* Implement ARM32 memory instructions: LDM, LDR, LDRB, LDRD, LDRH, LDRSB, LDRSH, STM, STR, STRB, STRD, STRH (immediate and register + immediate variants), implement CMP (immediate and register shifted by immediate variants) * Rename some opcode classes and flag masks for consistency * Fix a few suboptimal ARM32 codegen issues, only loads should be considered on decoder when checking if Rt == PC, and only NZCV flags should be considered for comparison optimizations * Take into account Rt2 for LDRD instructions aswell when checking if the instruction changes PC * Re-align arm32 instructions on the opcode table
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29 changed files with 686 additions and 87 deletions
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@ -152,10 +152,20 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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Context = new CpuThread(owner.Translator, owner.CpuMemory, (long)entrypoint);
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Context.ThreadState.IsAarch32 = (Owner.MmuFlags & 1) == 0;
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bool isAarch32 = (Owner.MmuFlags & 1) == 0;
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Context.ThreadState.Aarch32 = isAarch32;
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Context.ThreadState.X0 = argsPtr;
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Context.ThreadState.X31 = stackTop;
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if (isAarch32)
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{
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Context.ThreadState.X13 = (uint)stackTop;
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}
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else
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{
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Context.ThreadState.X31 = stackTop;
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}
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Context.ThreadState.CntfrqEl0 = 19200000;
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Context.ThreadState.Tpidr = (long)_tlsAddress;
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