haydn: Add support for PCMFloat, PCM32 and PCM8 conversions (#4100)
* haydn: Add support for PCMFloat, PCM32 and PCM8 conversions This adds support in the compatibility layer for other sample format than PCM16. This should help extends compatibility with soundio on devices that doesn't expose PCM16. I ommited PCM24 conversion for now as it's not simplest of all. * Address TSRBerry's comment * Address comments * Fix conversion issue and clean up saturation usage * Revert saturation changes * Address gdkchan's comment
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3 changed files with 151 additions and 31 deletions
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@ -51,6 +51,40 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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};
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}
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private SampleFormat SelectHardwareSampleFormat(SampleFormat targetSampleFormat)
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{
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if (_realDriver.SupportsSampleFormat(targetSampleFormat))
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{
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return targetSampleFormat;
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}
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// Attempt conversion from PCM16.
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if (targetSampleFormat == SampleFormat.PcmInt16)
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{
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// Prefer PCM32 if we need to convert.
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if (_realDriver.SupportsSampleFormat(SampleFormat.PcmInt32))
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{
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return SampleFormat.PcmInt32;
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}
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// If not supported, PCM float provides the best quality with a cost lower than PCM24.
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if (_realDriver.SupportsSampleFormat(SampleFormat.PcmFloat))
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{
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return SampleFormat.PcmFloat;
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}
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// TODO: Implement PCM24 conversion.
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// If nothing is truly supported, attempt PCM8 at the cost of loosing quality.
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if (_realDriver.SupportsSampleFormat(SampleFormat.PcmInt8))
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{
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return SampleFormat.PcmInt8;
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}
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}
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throw new ArgumentException("No valid sample format configuration found!");
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}
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public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume)
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{
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if (channelCount == 0)
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@ -77,15 +111,26 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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throw new NotImplementedException();
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}
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SampleFormat hardwareSampleFormat = SelectHardwareSampleFormat(sampleFormat);
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uint hardwareChannelCount = SelectHardwareChannelCount(channelCount);
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IHardwareDeviceSession realSession = _realDriver.OpenDeviceSession(direction, memoryManager, sampleFormat, sampleRate, hardwareChannelCount, volume);
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IHardwareDeviceSession realSession = _realDriver.OpenDeviceSession(direction, memoryManager, hardwareSampleFormat, sampleRate, hardwareChannelCount, volume);
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if (hardwareChannelCount == channelCount)
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if (hardwareChannelCount == channelCount && hardwareSampleFormat == sampleFormat)
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{
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return realSession;
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}
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if (hardwareSampleFormat != sampleFormat)
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{
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Logger.Warning?.Print(LogClass.Audio, $"{sampleFormat} isn't supported by the audio device, conversion to {hardwareSampleFormat} will happen.");
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if (hardwareSampleFormat < sampleFormat)
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{
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Logger.Warning?.Print(LogClass.Audio, $"{hardwareSampleFormat} has lower quality than {sampleFormat}, expect some loss in audio fidelity.");
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}
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}
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if (direction == Direction.Input)
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{
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Logger.Warning?.Print(LogClass.Audio, $"The selected audio backend doesn't support the requested audio input configuration, fallback to dummy...");
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@ -103,7 +148,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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}
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// If we need to do post processing before sending to the hardware device, wrap around it.
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return new CompatLayerHardwareDeviceSession(realSessionOutputBase, channelCount);
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return new CompatLayerHardwareDeviceSession(realSessionOutputBase, sampleFormat, channelCount);
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}
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public bool SupportsChannelCount(uint channelCount)
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