Fix 3 graphics related issues (#180)

* Fix 3 graphics related bugs

* OGLShader shouldn't be public (yet)
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gdkchan 2018-06-23 02:00:44 -03:00 committed by GitHub
parent 5182361f4b
commit c26ddd6259
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 40 additions and 14 deletions

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@ -217,7 +217,7 @@ namespace Ryujinx.Graphics.Gal.Shader
public static void Mufu(ShaderIrBlock Block, long OpCode)
{
int SubOp = (int)(OpCode >> 20) & 7;
int SubOp = (int)(OpCode >> 20) & 0xf;
bool AbsA = ((OpCode >> 46) & 1) != 0;
bool NegA = ((OpCode >> 48) & 1) != 0;
@ -226,12 +226,13 @@ namespace Ryujinx.Graphics.Gal.Shader
switch (SubOp)
{
case 0: Inst = ShaderIrInst.Fcos; break;
case 1: Inst = ShaderIrInst.Fsin; break;
case 2: Inst = ShaderIrInst.Fex2; break;
case 3: Inst = ShaderIrInst.Flg2; break;
case 4: Inst = ShaderIrInst.Frcp; break;
case 5: Inst = ShaderIrInst.Frsq; break;
case 0: Inst = ShaderIrInst.Fcos; break;
case 1: Inst = ShaderIrInst.Fsin; break;
case 2: Inst = ShaderIrInst.Fex2; break;
case 3: Inst = ShaderIrInst.Flg2; break;
case 4: Inst = ShaderIrInst.Frcp; break;
case 5: Inst = ShaderIrInst.Frsq; break;
case 8: Inst = ShaderIrInst.Fsqrt; break;
default: throw new NotImplementedException(SubOp.ToString());
}