Fix 3 graphics related issues (#180)
* Fix 3 graphics related bugs * OGLShader shouldn't be public (yet)
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8 changed files with 40 additions and 14 deletions
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@ -217,7 +217,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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public static void Mufu(ShaderIrBlock Block, long OpCode)
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{
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int SubOp = (int)(OpCode >> 20) & 7;
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int SubOp = (int)(OpCode >> 20) & 0xf;
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bool AbsA = ((OpCode >> 46) & 1) != 0;
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bool NegA = ((OpCode >> 48) & 1) != 0;
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@ -226,12 +226,13 @@ namespace Ryujinx.Graphics.Gal.Shader
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switch (SubOp)
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{
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case 0: Inst = ShaderIrInst.Fcos; break;
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case 1: Inst = ShaderIrInst.Fsin; break;
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case 2: Inst = ShaderIrInst.Fex2; break;
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case 3: Inst = ShaderIrInst.Flg2; break;
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case 4: Inst = ShaderIrInst.Frcp; break;
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case 5: Inst = ShaderIrInst.Frsq; break;
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case 0: Inst = ShaderIrInst.Fcos; break;
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case 1: Inst = ShaderIrInst.Fsin; break;
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case 2: Inst = ShaderIrInst.Fex2; break;
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case 3: Inst = ShaderIrInst.Flg2; break;
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case 4: Inst = ShaderIrInst.Frcp; break;
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case 5: Inst = ShaderIrInst.Frsq; break;
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case 8: Inst = ShaderIrInst.Fsqrt; break;
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default: throw new NotImplementedException(SubOp.ToString());
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}
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