More flexible memory manager (#307)
* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call
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@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.Gal
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void Create(IGalMemory Memory, long VpAPos, long Key, GalShaderType Type);
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IEnumerable<ShaderDeclInfo> GetConstBufferUsage(long Key);
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IEnumerable<ShaderDeclInfo> GetTextureUsage(long Key);
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void EnsureTextureBinding(string UniformName, int Value);
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