More flexible memory manager (#307)
* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call
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64 changed files with 3289 additions and 1852 deletions
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@ -1,6 +1,8 @@
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using ChocolArm64.Memory;
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using Ryujinx.HLE.Loaders.Executables;
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using Ryujinx.HLE.OsHle;
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using Ryujinx.HLE.OsHle.Handles;
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using Ryujinx.HLE.OsHle.Utilities;
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using System.Collections.Generic;
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using System.IO;
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@ -18,12 +20,14 @@ namespace Ryujinx.HLE.Loaders
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public string FilePath { get; private set; }
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private AMemory Memory;
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public long ImageBase { get; private set; }
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public long ImageEnd { get; private set; }
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public Executable(IExecutable Exe, AMemory Memory, long ImageBase)
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private AMemory Memory;
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private KMemoryManager MemoryManager;
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public Executable(IExecutable Exe, KMemoryManager MemoryManager, AMemory Memory, long ImageBase)
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{
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Dynamic = new List<ElfDyn>();
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@ -36,23 +40,34 @@ namespace Ryujinx.HLE.Loaders
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Name = Path.GetFileNameWithoutExtension(FilePath.Replace(Homebrew.TemporaryNroSuffix, ""));
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}
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this.Memory = Memory;
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this.ImageBase = ImageBase;
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this.ImageEnd = ImageBase;
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this.Memory = Memory;
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this.MemoryManager = MemoryManager;
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this.ImageBase = ImageBase;
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this.ImageEnd = ImageBase;
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WriteData(ImageBase + Exe.TextOffset, Exe.Text, MemoryType.CodeStatic, AMemoryPerm.RX);
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WriteData(ImageBase + Exe.ROOffset, Exe.RO, MemoryType.CodeMutable, AMemoryPerm.Read);
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WriteData(ImageBase + Exe.DataOffset, Exe.Data, MemoryType.CodeMutable, AMemoryPerm.RW);
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long TextPosition = ImageBase + (uint)Exe.TextOffset;
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long ROPosition = ImageBase + (uint)Exe.ROOffset;
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long DataPosition = ImageBase + (uint)Exe.DataOffset;
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long TextSize = (uint)IntUtils.AlignUp(Exe.Text.Length, KMemoryManager.PageSize);
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long ROSize = (uint)IntUtils.AlignUp(Exe.RO.Length, KMemoryManager.PageSize);
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long DataSize = (uint)IntUtils.AlignUp(Exe.Data.Length, KMemoryManager.PageSize);
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long DataAndBssSize = (uint)IntUtils.AlignUp(Exe.BssSize, KMemoryManager.PageSize) + DataSize;
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ImageEnd = DataPosition + DataAndBssSize;
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MemoryManager.HleMapProcessCode(TextPosition, TextSize + ROSize + DataAndBssSize);
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MemoryManager.SetProcessMemoryPermission(ROPosition, ROSize, MemoryPermission.Read);
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MemoryManager.SetProcessMemoryPermission(DataPosition, DataAndBssSize, MemoryPermission.ReadAndWrite);
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Memory.WriteBytes(TextPosition, Exe.Text);
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Memory.WriteBytes(ROPosition, Exe.RO);
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Memory.WriteBytes(DataPosition, Exe.Data);
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if (Exe.Mod0Offset == 0)
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{
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int BssOffset = Exe.DataOffset + Exe.Data.Length;
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int BssSize = Exe.BssSize;
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MapBss(ImageBase + BssOffset, BssSize);
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ImageEnd = ImageBase + BssOffset + BssSize;
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return;
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}
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@ -66,10 +81,6 @@ namespace Ryujinx.HLE.Loaders
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long EhHdrEndOffset = Memory.ReadInt32(Mod0Offset + 0x14) + Mod0Offset;
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long ModObjOffset = Memory.ReadInt32(Mod0Offset + 0x18) + Mod0Offset;
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MapBss(BssStartOffset, BssEndOffset - BssStartOffset);
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ImageEnd = BssEndOffset;
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while (true)
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{
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long TagVal = Memory.ReadInt64(DynamicOffset + 0);
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@ -102,24 +113,6 @@ namespace Ryujinx.HLE.Loaders
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}
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}
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private void WriteData(
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long Position,
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byte[] Data,
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MemoryType Type,
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AMemoryPerm Perm)
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{
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Memory.Manager.Map(Position, Data.Length, (int)Type, AMemoryPerm.Write);
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Memory.WriteBytes(Position, Data);
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Memory.Manager.Reprotect(Position, Data.Length, Perm);
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}
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private void MapBss(long Position, long Size)
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{
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Memory.Manager.Map(Position, Size, (int)MemoryType.Normal, AMemoryPerm.RW);
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}
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private ElfRel GetRelocation(long Position)
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{
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long Offset = Memory.ReadInt64(Position + 0);
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