More flexible memory manager (#307)
* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call
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Ryujinx.HLE/OsHle/Handles/MemoryAttribute.cs
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Ryujinx.HLE/OsHle/Handles/MemoryAttribute.cs
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using System;
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namespace Ryujinx.HLE.OsHle.Handles
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{
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[Flags]
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enum MemoryAttribute : byte
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{
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None = 0,
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Mask = 0xff,
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Borrowed = 1 << 0,
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IpcMapped = 1 << 1,
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DeviceMapped = 1 << 2,
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Uncached = 1 << 3,
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IpcAndDeviceMapped = IpcMapped | DeviceMapped,
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BorrowedAndIpcMapped = Borrowed | IpcMapped,
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DeviceMappedAndUncached = DeviceMapped | Uncached
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}
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}
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