More flexible memory manager (#307)
* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call
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64 changed files with 3289 additions and 1852 deletions
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@ -88,7 +88,7 @@ namespace Ryujinx.HLE.OsHle.Services.Nv.NvHostChannel
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NvHostChannelSubmitGpfifo Args = AMemoryHelper.Read<NvHostChannelSubmitGpfifo>(Context.Memory, InputPosition);
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NvGpuVmm Vmm = NvGpuASIoctl.GetVmm(Context);
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NvGpuVmm Vmm = NvGpuASIoctl.GetASCtx(Context).Vmm;;
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for (int Index = 0; Index < Args.NumEntries; Index++)
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{
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@ -162,7 +162,7 @@ namespace Ryujinx.HLE.OsHle.Services.Nv.NvHostChannel
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NvHostChannelSubmitGpfifo Args = AMemoryHelper.Read<NvHostChannelSubmitGpfifo>(Context.Memory, InputPosition);
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NvGpuVmm Vmm = NvGpuASIoctl.GetVmm(Context);
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NvGpuVmm Vmm = NvGpuASIoctl.GetASCtx(Context).Vmm;;
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for (int Index = 0; Index < Args.NumEntries; Index++)
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{
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