Add copy dependency for some incompatible texture formats (#4380)
* Add copy dependency for some incompatible texture formats * Simplify compatibility check
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9 changed files with 814 additions and 47 deletions
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@ -214,41 +214,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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return true;
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}
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/// <summary>
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/// Checks if two formats are compatible, according to the host API copy format compatibility rules.
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/// </summary>
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/// <param name="lhsFormat">First comparand</param>
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/// <param name="rhsFormat">Second comparand</param>
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/// <param name="caps">Host GPU capabilities</param>
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/// <returns>True if the formats are compatible, false otherwise</returns>
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public static bool FormatCompatible(TextureInfo lhs, TextureInfo rhs, Capabilities caps)
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{
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FormatInfo lhsFormat = lhs.FormatInfo;
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FormatInfo rhsFormat = rhs.FormatInfo;
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if (lhsFormat.Format.IsDepthOrStencil() || rhsFormat.Format.IsDepthOrStencil())
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{
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return lhsFormat.Format == rhsFormat.Format;
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}
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if (IsFormatHostIncompatible(lhs, caps) || IsFormatHostIncompatible(rhs, caps))
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{
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return lhsFormat.Format == rhsFormat.Format;
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}
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if (lhsFormat.IsCompressed && rhsFormat.IsCompressed)
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{
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FormatClass lhsClass = GetFormatClass(lhsFormat.Format);
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FormatClass rhsClass = GetFormatClass(rhsFormat.Format);
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return lhsClass == rhsClass;
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}
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else
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{
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return lhsFormat.BytesPerPixel == rhsFormat.BytesPerPixel;
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}
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}
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/// <summary>
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/// Checks if the texture format matches with the specified texture information.
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/// </summary>
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@ -391,6 +356,13 @@ namespace Ryujinx.Graphics.Gpu.Image
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Size lhsSize = GetSizeInBlocks(lhs, level);
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Size rhsSize = GetSizeInBlocks(rhs);
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bool alignedWidthMatches = lhsAlignedSize.Width == rhsAlignedSize.Width;
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if (lhs.FormatInfo.BytesPerPixel != rhs.FormatInfo.BytesPerPixel && IsIncompatibleFormatAliasingAllowed(lhs.FormatInfo, rhs.FormatInfo))
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{
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alignedWidthMatches = lhsSize.Width * lhs.FormatInfo.BytesPerPixel == rhsSize.Width * rhs.FormatInfo.BytesPerPixel;
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}
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TextureViewCompatibility result = TextureViewCompatibility.Full;
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// For copies, we can copy a subset of the 3D texture slices,
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@ -404,7 +376,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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// so the width may not match in this case for different uses of the same texture.
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// To account for this, we compare the aligned width here.
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// We expect height to always match exactly, if the texture is the same.
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if (lhsAlignedSize.Width == rhsAlignedSize.Width && lhsSize.Height == rhsSize.Height)
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if (alignedWidthMatches && lhsSize.Height == rhsSize.Height)
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{
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return (exact && lhsSize.Width != rhsSize.Width) || lhsSize.Width < rhsSize.Width
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? TextureViewCompatibility.CopyOnly
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@ -659,21 +631,62 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <returns>The view compatibility level of the texture formats</returns>
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public static TextureViewCompatibility ViewFormatCompatible(TextureInfo lhs, TextureInfo rhs, Capabilities caps)
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{
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if (FormatCompatible(lhs, rhs, caps))
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FormatInfo lhsFormat = lhs.FormatInfo;
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FormatInfo rhsFormat = rhs.FormatInfo;
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if (lhsFormat.Format.IsDepthOrStencil() || rhsFormat.Format.IsDepthOrStencil())
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{
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if (lhs.FormatInfo.IsCompressed != rhs.FormatInfo.IsCompressed)
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{
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return TextureViewCompatibility.CopyOnly;
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}
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else
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{
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return TextureViewCompatibility.Full;
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}
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return lhsFormat.Format == rhsFormat.Format ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
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}
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if (IsFormatHostIncompatible(lhs, caps) || IsFormatHostIncompatible(rhs, caps))
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{
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return lhsFormat.Format == rhsFormat.Format ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
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}
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if (lhsFormat.IsCompressed && rhsFormat.IsCompressed)
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{
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FormatClass lhsClass = GetFormatClass(lhsFormat.Format);
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FormatClass rhsClass = GetFormatClass(rhsFormat.Format);
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return lhsClass == rhsClass ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
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}
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else if (lhsFormat.BytesPerPixel == rhsFormat.BytesPerPixel)
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{
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return lhs.FormatInfo.IsCompressed == rhs.FormatInfo.IsCompressed
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? TextureViewCompatibility.Full
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: TextureViewCompatibility.CopyOnly;
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}
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else if (IsIncompatibleFormatAliasingAllowed(lhsFormat, rhsFormat))
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{
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return TextureViewCompatibility.CopyOnly;
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}
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return TextureViewCompatibility.Incompatible;
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}
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/// <summary>
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/// Checks if aliasing of two formats that would normally be considered incompatible be allowed,
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/// using copy dependencies.
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/// </summary>
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/// <param name="lhsFormat">Format information of the first texture</param
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/// <param name="rhsFormat">Format information of the second texture</param>
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/// <returns>True if aliasing should be allowed, false otherwise</returns>
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private static bool IsIncompatibleFormatAliasingAllowed(FormatInfo lhsFormat, FormatInfo rhsFormat)
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{
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// Some games will try to alias textures with incompatible foramts, with different BPP (bytes per pixel).
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// We allow that in some cases as long Width * BPP is equal on both textures.
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// This is very conservative right now as we want to avoid copies as much as possible,
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// so we only consider the formats we have seen being aliased.
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if (rhsFormat.BytesPerPixel < lhsFormat.BytesPerPixel)
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{
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(lhsFormat, rhsFormat) = (rhsFormat, lhsFormat);
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}
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return lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R8G8B8A8Unorm;
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}
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/// <summary>
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/// Check if the target of the first texture view information is compatible with the target of the second texture view information.
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/// This follows the host API target compatibility rules.
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