Enable multithreaded VP9 decoding (#2009)
* Enable multithreaded VP9 decoding * Limit the number of threads used for video decoding
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6 changed files with 252 additions and 9 deletions
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.Nvdec.Vp9.Dsp;
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using Ryujinx.Graphics.Nvdec.Vp9.Types;
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using Ryujinx.Graphics.Video;
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namespace Ryujinx.Graphics.Nvdec.Vp9
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{
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internal struct TileWorkerData
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{
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public ArrayPtr<byte> DataEnd;
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public int BufStart;
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public int BufEnd;
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public Reader BitReader;
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public Vp9BackwardUpdates Counts;
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public MacroBlockD Xd;
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/* dqcoeff are shared by all the planes. So planes must be decoded serially */
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public Array32<Array32<int>> Dqcoeff;
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public InternalErrorInfo ErrorInfo;
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}
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}
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