account: add Custom User Profiles support (#2227)
* Initial Impl * Fix names * remove useless ContentManager * Support backgrounds and improve avatar loading * Fix firmware checks * Addresses gdkchan feedback
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14 changed files with 1286 additions and 41 deletions
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@ -1,41 +1,85 @@
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using Ryujinx.Common;
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using LibHac;
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using LibHac.Fs;
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using LibHac.Fs.Shim;
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using Ryujinx.Common;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.FileSystem.Content;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace Ryujinx.HLE.HOS.Services.Account.Acc
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{
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public class AccountManager
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{
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public static readonly UserId DefaultUserId = new UserId("00000000000000010000000000000000");
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private readonly VirtualFileSystem _virtualFileSystem;
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private readonly AccountSaveDataManager _accountSaveDataManager;
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private ConcurrentDictionary<string, UserProfile> _profiles;
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public UserProfile LastOpenedUser { get; private set; }
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public AccountManager()
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public AccountManager(VirtualFileSystem virtualFileSystem)
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{
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_virtualFileSystem = virtualFileSystem;
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_profiles = new ConcurrentDictionary<string, UserProfile>();
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UserId defaultUserId = new UserId("00000000000000010000000000000000");
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byte[] defaultUserImage = EmbeddedResources.Read("Ryujinx.HLE/HOS/Services/Account/Acc/DefaultUserImage.jpg");
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_accountSaveDataManager = new AccountSaveDataManager(_profiles);
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AddUser(defaultUserId, "Player", defaultUserImage);
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OpenUser(defaultUserId);
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if (!_profiles.TryGetValue(DefaultUserId.ToString(), out _))
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{
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byte[] defaultUserImage = EmbeddedResources.Read("Ryujinx.HLE/HOS/Services/Account/Acc/DefaultUserImage.jpg");
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AddUser("RyuPlayer", defaultUserImage, DefaultUserId);
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OpenUser(DefaultUserId);
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}
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else
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{
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OpenUser(_accountSaveDataManager.LastOpened);
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}
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}
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public void AddUser(UserId userId, string name, byte[] image)
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public void AddUser(string name, byte[] image, UserId userId = new UserId())
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{
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if (userId.IsNull)
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{
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userId = new UserId(Guid.NewGuid().ToString().Replace("-", ""));
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}
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UserProfile profile = new UserProfile(userId, name, image);
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_profiles.AddOrUpdate(userId.ToString(), profile, (key, old) => profile);
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_accountSaveDataManager.Save(_profiles);
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}
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public void OpenUser(UserId userId)
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{
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if (_profiles.TryGetValue(userId.ToString(), out UserProfile profile))
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{
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// TODO: Support multiple open users ?
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foreach (UserProfile userProfile in GetAllUsers())
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{
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if (userProfile == LastOpenedUser)
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{
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userProfile.AccountState = AccountState.Closed;
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break;
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}
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}
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(LastOpenedUser = profile).AccountState = AccountState.Open;
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_accountSaveDataManager.LastOpened = userId;
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}
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_accountSaveDataManager.Save(_profiles);
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}
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public void CloseUser(UserId userId)
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@ -44,9 +88,117 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc
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{
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profile.AccountState = AccountState.Closed;
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}
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_accountSaveDataManager.Save(_profiles);
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}
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public int GetUserCount()
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public void OpenUserOnlinePlay(UserId userId)
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{
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if (_profiles.TryGetValue(userId.ToString(), out UserProfile profile))
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{
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// TODO: Support multiple open online users ?
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foreach (UserProfile userProfile in GetAllUsers())
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{
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if (userProfile == LastOpenedUser)
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{
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userProfile.OnlinePlayState = AccountState.Closed;
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break;
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}
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}
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profile.OnlinePlayState = AccountState.Open;
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}
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_accountSaveDataManager.Save(_profiles);
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}
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public void CloseUserOnlinePlay(UserId userId)
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{
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if (_profiles.TryGetValue(userId.ToString(), out UserProfile profile))
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{
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profile.OnlinePlayState = AccountState.Closed;
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}
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_accountSaveDataManager.Save(_profiles);
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}
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public void SetUserImage(UserId userId, byte[] image)
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{
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foreach (UserProfile userProfile in GetAllUsers())
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{
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if (userProfile.UserId == userId)
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{
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userProfile.Image = image;
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break;
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}
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}
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_accountSaveDataManager.Save(_profiles);
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}
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public void SetUserName(UserId userId, string name)
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{
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foreach (UserProfile userProfile in GetAllUsers())
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{
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if (userProfile.UserId == userId)
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{
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userProfile.Name = name;
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break;
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}
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}
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_accountSaveDataManager.Save(_profiles);
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}
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public void DeleteUser(UserId userId)
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{
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DeleteSaveData(userId);
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_profiles.Remove(userId.ToString(), out _);
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OpenUser(DefaultUserId);
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_accountSaveDataManager.Save(_profiles);
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}
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private void DeleteSaveData(UserId userId)
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{
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SaveDataFilter saveDataFilter = new SaveDataFilter();
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saveDataFilter.SetUserId(new LibHac.Fs.UserId((ulong)userId.High, (ulong)userId.Low));
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Result result = _virtualFileSystem.FsClient.OpenSaveDataIterator(out SaveDataIterator saveDataIterator, SaveDataSpaceId.User, ref saveDataFilter);
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if (result.IsSuccess())
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{
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Span<SaveDataInfo> saveDataInfo = stackalloc SaveDataInfo[10];
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while (true)
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{
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saveDataIterator.ReadSaveDataInfo(out long readCount, saveDataInfo);
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if (readCount == 0)
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{
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break;
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}
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for (int i = 0; i < readCount; i++)
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{
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// TODO: We use Directory.Delete workaround because DeleteSaveData softlock without, due to a bug in LibHac 0.12.0.
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string savePath = Path.Combine(_virtualFileSystem.GetNandPath(), $"user/save/{saveDataInfo[i].SaveDataId:x16}");
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string saveMetaPath = Path.Combine(_virtualFileSystem.GetNandPath(), $"user/saveMeta/{saveDataInfo[i].SaveDataId:x16}");
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Directory.Delete(savePath, true);
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Directory.Delete(saveMetaPath, true);
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_virtualFileSystem.FsClient.DeleteSaveData(SaveDataSpaceId.User, saveDataInfo[i].SaveDataId);
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}
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}
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}
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}
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internal int GetUserCount()
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{
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return _profiles.Count;
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}
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@ -56,7 +208,7 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc
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return _profiles.TryGetValue(userId.ToString(), out profile);
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}
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internal IEnumerable<UserProfile> GetAllUsers()
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public IEnumerable<UserProfile> GetAllUsers()
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{
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return _profiles.Values;
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}
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