Ability to hide file types in Game List (#4555)
* Added HiddenFileTypes to config state, and check to file enumeration * Added hiddenfiletypes checkboxes to the UI * Added Ava version of HiddenFileTypes * Inverted Hide to Show with file types, minor formatting * all variables with a reference to 'hidden' is now 'shown' * one more variable name changed * review feedback * added FileTypes extension methof to get the correlating config value * moved extension method to new folder and file in Ryujinx.Ui.Common * added default case for ToggleFileType * changed exception type to OutOfRangeException
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12 changed files with 321 additions and 5 deletions
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@ -11,6 +11,8 @@ using Ryujinx.Common;
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using Ryujinx.Common.Utilities;
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using Ryujinx.HLE.HOS;
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using Ryujinx.Modules;
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using Ryujinx.Ui.Common;
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using Ryujinx.Ui.Common.Configuration;
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using Ryujinx.Ui.Common.Helper;
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using System;
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using System.Collections.Generic;
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@ -29,6 +31,30 @@ namespace Ryujinx.Ava.UI.Views.Main
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{
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InitializeComponent();
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ToggleFileTypesMenuItem.Items = GenerateToggleFileTypeItems();
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ChangeLanguageMenuItem.Items = GenerateLanguageMenuItems();
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}
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private CheckBox[] GenerateToggleFileTypeItems()
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{
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List<CheckBox> checkBoxes = new();
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foreach (var item in Enum.GetValues(typeof (FileTypes)))
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{
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string fileName = Enum.GetName(typeof (FileTypes), item);
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checkBoxes.Add(new CheckBox()
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{
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Content = $".{fileName}",
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IsChecked = ((FileTypes)item).GetConfigValue(ConfigurationState.Instance.Ui.ShownFileTypes),
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Command = MiniCommand.Create(() => ViewModel.ToggleFileType(fileName))
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});
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}
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return checkBoxes.ToArray();
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}
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private MenuItem[] GenerateLanguageMenuItems()
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{
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List<MenuItem> menuItems = new();
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string localePath = "Ryujinx.Ava/Assets/Locales";
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@ -61,7 +87,7 @@ namespace Ryujinx.Ava.UI.Views.Main
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menuItems.Add(menuItem);
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}
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ChangeLanguageMenuItem.Items = menuItems.ToArray();
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return menuItems.ToArray();
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}
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protected override void OnAttachedToVisualTree(VisualTreeAttachmentEventArgs e)
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