Use index fragment shader output when dual source blend is enabled (#4404)

* Use index fragment shader output when dual source blend is enabled

* Shader cache version bump

* Actually set DualSourceBlendEnabled to true

* Fix XML doc

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
gdkchan 2023-04-05 00:25:19 -03:00 committed by GitHub
parent 52d6f2e656
commit c532118d94
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12 changed files with 141 additions and 25 deletions

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@ -38,4 +38,25 @@ namespace Ryujinx.Graphics.GAL
Src1AlphaGl = 0xc902,
OneMinusSrc1AlphaGl = 0xc903
}
public static class BlendFactorExtensions
{
public static bool IsDualSource(this BlendFactor factor)
{
switch (factor)
{
case BlendFactor.Src1Color:
case BlendFactor.Src1ColorGl:
case BlendFactor.Src1Alpha:
case BlendFactor.Src1AlphaGl:
case BlendFactor.OneMinusSrc1Color:
case BlendFactor.OneMinusSrc1ColorGl:
case BlendFactor.OneMinusSrc1Alpha:
case BlendFactor.OneMinusSrc1AlphaGl:
return true;
}
return false;
}
}
}