Use index fragment shader output when dual source blend is enabled (#4404)
* Use index fragment shader output when dual source blend is enabled * Shader cache version bump * Actually set DualSourceBlendEnabled to true * Fix XML doc --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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12 changed files with 141 additions and 25 deletions
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@ -1183,6 +1183,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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bool blendIndependent = _state.State.BlendIndependent;
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ColorF blendConstant = _state.State.BlendConstant;
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bool dualSourceBlendEnabled = false;
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if (blendIndependent)
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{
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for (int index = 0; index < Constants.TotalRenderTargets; index++)
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@ -1200,6 +1202,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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FilterBlendFactor(blend.AlphaSrcFactor, index),
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FilterBlendFactor(blend.AlphaDstFactor, index));
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if (enable &&
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(blend.ColorSrcFactor.IsDualSource() ||
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blend.ColorDstFactor.IsDualSource() ||
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blend.AlphaSrcFactor.IsDualSource() ||
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blend.AlphaDstFactor.IsDualSource()))
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{
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dualSourceBlendEnabled = true;
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}
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_pipeline.BlendDescriptors[index] = descriptor;
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_context.Renderer.Pipeline.SetBlendState(index, descriptor);
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}
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@ -1219,12 +1230,23 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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FilterBlendFactor(blend.AlphaSrcFactor, 0),
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FilterBlendFactor(blend.AlphaDstFactor, 0));
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if (enable &&
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(blend.ColorSrcFactor.IsDualSource() ||
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blend.ColorDstFactor.IsDualSource() ||
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blend.AlphaSrcFactor.IsDualSource() ||
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blend.AlphaDstFactor.IsDualSource()))
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{
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dualSourceBlendEnabled = true;
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}
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for (int index = 0; index < Constants.TotalRenderTargets; index++)
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{
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_pipeline.BlendDescriptors[index] = descriptor;
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_context.Renderer.Pipeline.SetBlendState(index, descriptor);
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}
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}
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_currentSpecState.SetDualSourceBlendEnabled(dualSourceBlendEnabled);
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}
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/// <summary>
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