Use index fragment shader output when dual source blend is enabled (#4404)

* Use index fragment shader output when dual source blend is enabled

* Shader cache version bump

* Actually set DualSourceBlendEnabled to true

* Fix XML doc

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
gdkchan 2023-04-05 00:25:19 -03:00 committed by GitHub
parent 52d6f2e656
commit c532118d94
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
12 changed files with 141 additions and 25 deletions

View file

@ -535,6 +535,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
return false;
}
if (graphicsState.DualSourceBlendEnable != GraphicsState.DualSourceBlendEnable)
{
return false;
}
return Matches(channel, ref poolState, checkTextures, isCompute: false);
}