Reregister flush actions when taking a buffer's modified range list.

Fixes a regression from #2663 where buffer flush would not happen after a resize. Specifically caused the world map in Yoshi's Crafted World to flash.

I have other planned changes to this class so this might change soon, but this regression could affect a lot so it couldn't wait.
This commit is contained in:
riperiperi 2021-10-07 00:00:56 +01:00
parent ecc64c934d
commit c61c1ea898
2 changed files with 31 additions and 11 deletions

View file

@ -318,6 +318,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
/// <summary>
/// Calls the given action for modified ranges that aren't from the current sync number.
/// </summary>
/// <param name="rangeAction">The action to call for each modified range</param>
public void ReregisterRanges(Action<ulong, ulong> rangeAction)
{
ulong currentSync = _context.SyncNumber;
foreach (BufferModifiedRange range in this)
{
if (range.SyncNumber != currentSync)
{
rangeAction(range.Address, range.Size);
}
}
}
private void ClearPart(BufferModifiedRange overlap, ulong address, ulong endAddress)
{
Remove(overlap);