infra: Migrate to .NET 7 (#3795)
* Update readme to mention .NET 7 * infra: Migrate to .NET 7 .NET 7 is still in preview but this prepare for the release coming up next month. * Use Random.Shared in CreateRandom * Move UInt128Utils.cs to Ryujinx.Common project * Fix inverted parameters in System.UInt128 constructor * Fix Visual Studio complains on Ryujinx.Graphics.Vic * time: Fix missing alignment enforcement in SystemClockContext Fixes at least Smash * time: Fix missing alignment enforcement in SteadyClockContext Fix games (like recent version of Smash) using time shared memory * Switch to .NET 7.0.100 release * Enable Tiered PGO * Ensure CreateId validity requirements are meet when doing random generation Also enforce correct packing layout for other Mii structures. This fix a Mario Kart 8 crashes related to the default Miis.
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@ -10,6 +10,7 @@ using Ryujinx.Audio.Integration;
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using Ryujinx.Audio.Output;
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using Ryujinx.Audio.Renderer.Device;
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using Ryujinx.Audio.Renderer.Server;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Cpu;
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using Ryujinx.Cpu.Jit;
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using Ryujinx.HLE.FileSystem;
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@ -35,7 +36,6 @@ using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
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using Ryujinx.HLE.HOS.Services.Time.Clock;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.Loaders.Executables;
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using Ryujinx.HLE.Utilities;
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using System;
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using System.Collections.Generic;
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using System.IO;
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@ -201,7 +201,7 @@ namespace Ryujinx.HLE.HOS
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// TODO: use set:sys (and get external clock source id from settings)
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// TODO: use "time!standard_steady_clock_rtc_update_interval_minutes" and implement a worker thread to be accurate.
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UInt128 clockSourceId = new UInt128(Guid.NewGuid().ToByteArray());
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UInt128 clockSourceId = UInt128Utils.CreateRandom();
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IRtcManager.GetExternalRtcValue(out ulong rtcValue);
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// We assume the rtc is system time.
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