Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679)

* Vertex Buffer Alignment part 1

* Update CacheByRange

* Add Stride Change compute shader, fix storage buffers in helpers

* An AMD exclusive

* Reword

* Change rules - stride conversion when attrs misalign

* Fix stupid mistake

* Fix background pipeline compile

* Improve a few things.

* Fix some feedback

* Address Feedback

(the shader binary didn't change when i changed the source to use the subgroup size)

* Fix bug where rewritten buffer would be disposed instantly.
This commit is contained in:
riperiperi 2022-09-09 00:30:19 +01:00 committed by GitHub
parent ee1825219b
commit c6d82209ab
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18 changed files with 1069 additions and 120 deletions

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@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.Vulkan
private readonly Auto<MemoryAllocation> _allocationAuto;
private readonly ulong _bufferHandle;
private CacheByRange<BufferHolder> _cachedConvertedIndexBuffers;
private CacheByRange<BufferHolder> _cachedConvertedBuffers;
public int Size { get; }
@ -109,7 +109,7 @@ namespace Ryujinx.Graphics.Vulkan
{
if (isWrite)
{
_cachedConvertedIndexBuffers.Clear();
_cachedConvertedBuffers.Clear();
}
return _buffer;
@ -364,13 +364,35 @@ namespace Ryujinx.Graphics.Vulkan
public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, int offset, int size)
{
if (!_cachedConvertedIndexBuffers.TryGetValue(offset, size, out var holder))
var key = new I8ToI16CacheKey();
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
{
holder = _gd.BufferManager.Create(_gd, (size * 2 + 3) & ~3);
_gd.HelperShader.ConvertI8ToI16(_gd, cbs, this, holder, offset, size);
_cachedConvertedIndexBuffers.Add(offset, size, holder);
_cachedConvertedBuffers.Add(offset, size, key, holder);
}
return holder.GetBuffer();
}
public Auto<DisposableBuffer> GetAlignedVertexBuffer(CommandBufferScoped cbs, int offset, int size, int stride, int alignment)
{
var key = new AlignedVertexBufferCacheKey(_gd, stride, alignment);
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
{
int alignedStride = (stride + (alignment - 1)) & -alignment;
holder = _gd.BufferManager.Create(_gd, (size / stride) * alignedStride);
_gd.HelperShader.ChangeStride(_gd, cbs, this, holder, offset, size, stride, alignedStride);
key.SetBuffer(holder.GetBuffer());
_cachedConvertedBuffers.Add(offset, size, key, holder);
}
return holder.GetBuffer();
@ -382,7 +404,7 @@ namespace Ryujinx.Graphics.Vulkan
_buffer.Dispose();
_allocationAuto.Dispose();
_cachedConvertedIndexBuffers.Dispose();
_cachedConvertedBuffers.Dispose();
}
}
}