Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)

* Add support for bindless textures from shader input (vertex buffer)

* Shader cache version bump

* Format whitespace

* Remove cache entries on pool removal, disable for OpenGL

* PR feedback
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gdkchan 2024-04-22 15:05:55 -03:00 committed by GitHub
parent 9b94662b4b
commit c6f8bfed90
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GPG key ID: B5690EEEBB952194
39 changed files with 1091 additions and 311 deletions

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@ -26,13 +26,6 @@ namespace Ryujinx.Graphics.Shader
/// <returns>Span of the memory location</returns>
ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize);
/// <summary>
/// Gets the size in bytes of a bound constant buffer for the current shader stage.
/// </summary>
/// <param name="slot">The number of the constant buffer to get the size from</param>
/// <returns>Size in bytes</returns>
int QueryTextureArrayLengthFromBuffer(int slot);
/// <summary>
/// Queries the binding number of a constant buffer.
/// </summary>
@ -298,6 +291,15 @@ namespace Ryujinx.Graphics.Shader
return true;
}
/// <summary>
/// Queries host API support for separate textures and samplers.
/// </summary>
/// <returns>True if the API supports samplers and textures to be combined on the shader, false otherwise</returns>
bool QueryHostSupportsSeparateSampler()
{
return true;
}
/// <summary>
/// Queries host GPU shader ballot support.
/// </summary>
@ -388,6 +390,12 @@ namespace Ryujinx.Graphics.Shader
return true;
}
/// <summary>
/// Gets the maximum number of samplers that the bound texture pool may have.
/// </summary>
/// <returns>Maximum amount of samplers that the pool may have</returns>
int QuerySamplerArrayLengthFromPool();
/// <summary>
/// Queries sampler type information.
/// </summary>
@ -399,6 +407,19 @@ namespace Ryujinx.Graphics.Shader
return SamplerType.Texture2D;
}
/// <summary>
/// Gets the size in bytes of a bound constant buffer for the current shader stage.
/// </summary>
/// <param name="slot">The number of the constant buffer to get the size from</param>
/// <returns>Size in bytes</returns>
int QueryTextureArrayLengthFromBuffer(int slot);
/// <summary>
/// Gets the maximum number of textures that the bound texture pool may have.
/// </summary>
/// <returns>Maximum amount of textures that the pool may have</returns>
int QueryTextureArrayLengthFromPool();
/// <summary>
/// Queries texture coordinate normalization information.
/// </summary>