Swap BGR components for 16-bit BGR texture formats (#2567)

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gdkchan 2021-08-20 18:26:25 -03:00 committed by GitHub
parent 6c76bc3bc0
commit c702943af3
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6 changed files with 15 additions and 12 deletions

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@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
Extents2D dstRegion,
bool linearFilter)
{
TextureView srcConverted = src.Format.IsBgra8() != dst.Format.IsBgra8() ? BgraSwap(src) : src;
TextureView srcConverted = src.Format.IsBgr() != dst.Format.IsBgr() ? BgraSwap(src) : src;
(int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers();

View file

@ -70,7 +70,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
(int)Info.SwizzleA.Convert()
};
if (Info.Format.IsBgra8())
if (Info.Format.IsBgr())
{
// Swap B <-> R for BGRA formats, as OpenGL has no support for them
// and we need to manually swap the components on read/write on the GPU.