Fix shader texture LOD query (#2397)
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3 changed files with 6 additions and 6 deletions
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@ -155,7 +155,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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return node;
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}
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bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
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bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
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bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
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@ -360,7 +360,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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texOp.Format,
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texOp.Flags,
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texOp.Handle,
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1,
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0,
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lod,
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lodSources));
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