Argument Buffers (#24)
* Stuff * More arg buffer stuff * Fixes * Rebase * Pass storage buffers to inline functions * Fix binding * Fix typo + Fix a couple shaders * Enforce ids * Dispose * Mark used buffers as resident * Update depth clear shader * Fix non-contiguous struct defs * Update ChangeBufferStride * Fix StorageBuffer assignments * Fix odyssey crash * Retain buffer bindings * Pad Std140 * Set texture data with safe buffers * Clone buffers * Always declare vert in * Stop clears from breaking OpenGL games * Fix depth clear * Use invariant position * Horribly inefficient texture & sampler arg buffers * Fix missing struct access * Minimise rebinds as much as possible * Build arg buffers on staging buffer
This commit is contained in:
parent
a71b5f1a3a
commit
c8308d27f1
20 changed files with 721 additions and 402 deletions
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@ -79,21 +79,8 @@ namespace Ryujinx.Graphics.Metal
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{
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_currentState = _backStates.Pop();
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// Set all the inline state, since it might have changed
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var renderCommandEncoder = _pipeline.GetOrCreateRenderEncoder();
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SetDepthClamp(renderCommandEncoder);
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SetDepthBias(renderCommandEncoder);
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SetScissors(renderCommandEncoder);
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SetViewports(renderCommandEncoder);
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SetVertexBuffers(renderCommandEncoder, _currentState.VertexBuffers);
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SetRenderBuffers(renderCommandEncoder, _currentState.UniformBuffers, true);
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SetRenderBuffers(renderCommandEncoder, _currentState.StorageBuffers, true);
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SetCullMode(renderCommandEncoder);
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SetFrontFace(renderCommandEncoder);
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SetStencilRefValue(renderCommandEncoder);
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// Mark the other state as dirty
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_currentState.Dirty.MarkAll();
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_currentState.Dirty |= DirtyFlags.All;
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}
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else
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{
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@ -165,29 +152,7 @@ namespace Ryujinx.Graphics.Metal
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var renderCommandEncoder = _pipeline.CommandBuffer.RenderCommandEncoder(renderPassDescriptor);
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// Mark all state as dirty to ensure it is set on the encoder
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_currentState.Dirty.MarkAll();
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// Rebind all the state
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SetDepthClamp(renderCommandEncoder);
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SetDepthBias(renderCommandEncoder);
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SetCullMode(renderCommandEncoder);
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SetFrontFace(renderCommandEncoder);
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SetStencilRefValue(renderCommandEncoder);
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SetViewports(renderCommandEncoder);
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SetScissors(renderCommandEncoder);
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SetVertexBuffers(renderCommandEncoder, _currentState.VertexBuffers);
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SetRenderBuffers(renderCommandEncoder, _currentState.UniformBuffers, true);
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SetRenderBuffers(renderCommandEncoder, _currentState.StorageBuffers, true);
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for (ulong i = 0; i < Constants.MaxTextures; i++)
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{
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SetRenderTexture(renderCommandEncoder, ShaderStage.Vertex, i, _currentState.VertexTextures[i]);
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SetRenderTexture(renderCommandEncoder, ShaderStage.Fragment, i, _currentState.FragmentTextures[i]);
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}
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for (ulong i = 0; i < Constants.MaxSamplers; i++)
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{
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SetRenderSampler(renderCommandEncoder, ShaderStage.Vertex, i, _currentState.VertexSamplers[i]);
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SetRenderSampler(renderCommandEncoder, ShaderStage.Fragment, i, _currentState.FragmentSamplers[i]);
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}
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_currentState.Dirty |= DirtyFlags.RenderAll;
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// Cleanup
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renderPassDescriptor.Dispose();
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@ -195,22 +160,13 @@ namespace Ryujinx.Graphics.Metal
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return renderCommandEncoder;
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}
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public readonly MTLComputeCommandEncoder CreateComputeCommandEncoder()
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public MTLComputeCommandEncoder CreateComputeCommandEncoder()
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{
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var descriptor = new MTLComputePassDescriptor();
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var computeCommandEncoder = _pipeline.CommandBuffer.ComputeCommandEncoder(descriptor);
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// Rebind all the state
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SetComputeBuffers(computeCommandEncoder, _currentState.UniformBuffers);
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SetComputeBuffers(computeCommandEncoder, _currentState.StorageBuffers);
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for (ulong i = 0; i < Constants.MaxTextures; i++)
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{
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SetComputeTexture(computeCommandEncoder, i, _currentState.ComputeTextures[i]);
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}
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for (ulong i = 0; i < Constants.MaxSamplers; i++)
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{
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SetComputeSampler(computeCommandEncoder, i, _currentState.ComputeSamplers[i]);
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}
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// Mark all state as dirty to ensure it is set on the encoder
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_currentState.Dirty |= DirtyFlags.ComputeAll;
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// Cleanup
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descriptor.Dispose();
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@ -220,33 +176,93 @@ namespace Ryujinx.Graphics.Metal
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public void RebindRenderState(MTLRenderCommandEncoder renderCommandEncoder)
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{
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if (_currentState.Dirty.RenderPipeline)
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if (_currentState.Dirty.HasFlag(DirtyFlags.RenderPipeline))
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{
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SetRenderPipelineState(renderCommandEncoder);
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}
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if (_currentState.Dirty.DepthStencil)
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if (_currentState.Dirty.HasFlag(DirtyFlags.DepthStencil))
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{
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SetDepthStencilState(renderCommandEncoder);
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}
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// Clear the dirty flags
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_currentState.Dirty.RenderPipeline = false;
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_currentState.Dirty.DepthStencil = false;
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if (_currentState.Dirty.HasFlag(DirtyFlags.DepthClamp))
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{
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SetDepthClamp(renderCommandEncoder);
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}
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if (_currentState.Dirty.HasFlag(DirtyFlags.DepthBias))
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{
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SetDepthBias(renderCommandEncoder);
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}
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if (_currentState.Dirty.HasFlag(DirtyFlags.CullMode))
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{
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SetCullMode(renderCommandEncoder);
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}
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if (_currentState.Dirty.HasFlag(DirtyFlags.FrontFace))
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{
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SetFrontFace(renderCommandEncoder);
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}
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if (_currentState.Dirty.HasFlag(DirtyFlags.StencilRef))
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{
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SetStencilRefValue(renderCommandEncoder);
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}
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if (_currentState.Dirty.HasFlag(DirtyFlags.Viewports))
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{
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SetViewports(renderCommandEncoder);
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}
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if (_currentState.Dirty.HasFlag(DirtyFlags.Scissors))
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{
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SetScissors(renderCommandEncoder);
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}
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if (_currentState.Dirty.HasFlag(DirtyFlags.VertexBuffers))
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{
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SetVertexBuffers(renderCommandEncoder, _currentState.VertexBuffers);
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}
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if (_currentState.Dirty.HasFlag(DirtyFlags.Buffers))
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{
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SetRenderBuffers(renderCommandEncoder, _currentState.UniformBuffers, _currentState.StorageBuffers);
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}
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if (_currentState.Dirty.HasFlag(DirtyFlags.VertexTextures))
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{
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SetRenderTextures(renderCommandEncoder, ShaderStage.Vertex, _currentState.VertexTextures, _currentState.VertexSamplers);
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}
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if (_currentState.Dirty.HasFlag(DirtyFlags.FragmentTextures))
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{
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SetRenderTextures(renderCommandEncoder, ShaderStage.Fragment, _currentState.FragmentTextures, _currentState.FragmentSamplers);
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}
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_currentState.Dirty &= ~DirtyFlags.RenderAll;
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}
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public void RebindComputeState(MTLComputeCommandEncoder computeCommandEncoder)
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{
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if (_currentState.Dirty.ComputePipeline)
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if (_currentState.Dirty.HasFlag(DirtyFlags.ComputePipeline))
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{
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SetComputePipelineState(computeCommandEncoder);
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}
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// Clear the dirty flags
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_currentState.Dirty.ComputePipeline = false;
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if (_currentState.Dirty.HasFlag(DirtyFlags.Buffers))
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{
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SetComputeBuffers(computeCommandEncoder, _currentState.UniformBuffers, _currentState.StorageBuffers);
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}
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if (_currentState.Dirty.HasFlag(DirtyFlags.ComputeTextures))
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{
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SetComputeTextures(computeCommandEncoder, _currentState.ComputeTextures, _currentState.ComputeSamplers);
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}
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}
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private readonly void SetRenderPipelineState(MTLRenderCommandEncoder renderCommandEncoder)
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private void SetRenderPipelineState(MTLRenderCommandEncoder renderCommandEncoder)
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{
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var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
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@ -340,7 +356,7 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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private readonly void SetComputePipelineState(MTLComputeCommandEncoder computeCommandEncoder)
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private void SetComputePipelineState(MTLComputeCommandEncoder computeCommandEncoder)
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{
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if (_currentState.ComputeFunction == null)
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{
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@ -398,15 +414,13 @@ namespace Ryujinx.Graphics.Metal
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_currentState.VertexFunction = prg.VertexFunction;
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_currentState.FragmentFunction = prg.FragmentFunction;
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// Mark dirty
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_currentState.Dirty.RenderPipeline = true;
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_currentState.Dirty |= DirtyFlags.RenderPipeline;
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}
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if (prg.ComputeFunction != IntPtr.Zero)
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{
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_currentState.ComputeFunction = prg.ComputeFunction;
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// Mark dirty
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_currentState.Dirty.ComputePipeline = true;
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_currentState.Dirty |= DirtyFlags.ComputePipeline;
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}
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}
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@ -473,7 +487,7 @@ namespace Ryujinx.Graphics.Metal
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_currentState.VertexAttribs = vertexAttribs.ToArray();
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// Mark dirty
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_currentState.Dirty.RenderPipeline = true;
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_currentState.Dirty |= DirtyFlags.RenderPipeline;
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}
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public void UpdateBlendDescriptors(int index, BlendDescriptor blend)
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@ -524,13 +538,12 @@ namespace Ryujinx.Graphics.Metal
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UpdateStencilRefValue(stencilTest.FrontFuncRef, stencilTest.BackFuncRef);
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// Mark dirty
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_currentState.Dirty.DepthStencil = true;
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_currentState.Dirty |= DirtyFlags.DepthStencil;
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// Cleanup
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descriptor.Dispose();
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}
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// Inlineable
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public void UpdateDepthState(DepthTestDescriptor depthTest)
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{
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_currentState.DepthCompareFunction = depthTest.TestEnable ? depthTest.Func.Convert() : MTLCompareFunction.Always;
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@ -551,7 +564,7 @@ namespace Ryujinx.Graphics.Metal
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_currentState.DepthStencilState = _depthStencilCache.GetOrCreate(descriptor);
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// Mark dirty
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_currentState.Dirty.DepthStencil = true;
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_currentState.Dirty |= DirtyFlags.DepthStencil;
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// Cleanup
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descriptor.Dispose();
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@ -567,7 +580,11 @@ namespace Ryujinx.Graphics.Metal
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{
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var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
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SetDepthClamp(renderCommandEncoder);
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return;
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}
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// Mark dirty
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_currentState.Dirty |= DirtyFlags.DepthClamp;
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}
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// Inlineable
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@ -582,7 +599,11 @@ namespace Ryujinx.Graphics.Metal
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{
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var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
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SetDepthBias(renderCommandEncoder);
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return;
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}
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// Mark dirty
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_currentState.Dirty |= DirtyFlags.DepthBias;
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}
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// Inlineable
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@ -610,7 +631,11 @@ namespace Ryujinx.Graphics.Metal
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{
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var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
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SetScissors(renderCommandEncoder);
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return;
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}
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// Mark dirty
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_currentState.Dirty |= DirtyFlags.Scissors;
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}
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// Inlineable
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@ -643,7 +668,11 @@ namespace Ryujinx.Graphics.Metal
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{
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var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
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SetViewports(renderCommandEncoder);
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return;
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}
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// Mark dirty
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_currentState.Dirty |= DirtyFlags.Viewports;
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}
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public void UpdateVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
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@ -655,20 +684,17 @@ namespace Ryujinx.Graphics.Metal
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{
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var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
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SetVertexBuffers(renderCommandEncoder, _currentState.VertexBuffers);
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return;
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}
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// Mark dirty
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_currentState.Dirty.RenderPipeline = true;
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_currentState.Dirty |= DirtyFlags.RenderPipeline | DirtyFlags.VertexBuffers;
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}
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// Inlineable
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public void UpdateUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
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{
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_currentState.UniformBuffers = new BufferRef[buffers.Length];
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for (int i = 0; i < buffers.Length; i++)
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foreach (BufferAssignment assignment in buffers)
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{
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var assignment = buffers[i];
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var buffer = assignment.Range;
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int index = assignment.Binding;
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@ -676,87 +702,40 @@ namespace Ryujinx.Graphics.Metal
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? null
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: _bufferManager.GetBuffer(buffer.Handle, buffer.Write);
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_currentState.UniformBuffers[i] = new BufferRef(mtlBuffer, index, ref buffer);
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_currentState.UniformBuffers[index] = new BufferRef(mtlBuffer, ref buffer);
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}
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// Inline update
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if (_pipeline.CurrentEncoder != null)
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{
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if (_pipeline.CurrentEncoderType == EncoderType.Render)
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{
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var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
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SetRenderBuffers(renderCommandEncoder, _currentState.UniformBuffers, true);
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}
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else if (_pipeline.CurrentEncoderType == EncoderType.Compute)
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{
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var computeCommandEncoder = new MTLComputeCommandEncoder(_pipeline.CurrentEncoder.Value);
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SetComputeBuffers(computeCommandEncoder, _currentState.UniformBuffers);
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}
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}
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_currentState.Dirty |= DirtyFlags.Buffers;
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}
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// Inlineable
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public void UpdateStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
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{
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_currentState.StorageBuffers = new BufferRef[buffers.Length];
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for (int i = 0; i < buffers.Length; i++)
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foreach (BufferAssignment assignment in buffers)
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{
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var assignment = buffers[i];
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var buffer = assignment.Range;
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// TODO: Dont do this
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int index = assignment.Binding + 15;
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int index = assignment.Binding;
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Auto<DisposableBuffer> mtlBuffer = buffer.Handle == BufferHandle.Null
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? null
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: _bufferManager.GetBuffer(buffer.Handle, buffer.Write);
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_currentState.StorageBuffers[i] = new BufferRef(mtlBuffer, index, ref buffer);
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_currentState.StorageBuffers[index] = new BufferRef(mtlBuffer, ref buffer);
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}
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// Inline update
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if (_pipeline.CurrentEncoder != null)
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{
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if (_pipeline.CurrentEncoderType == EncoderType.Render)
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{
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var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
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SetRenderBuffers(renderCommandEncoder, _currentState.StorageBuffers, true);
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}
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else if (_pipeline.CurrentEncoderType == EncoderType.Compute)
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{
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var computeCommandEncoder = new MTLComputeCommandEncoder(_pipeline.CurrentEncoder.Value);
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SetComputeBuffers(computeCommandEncoder, _currentState.StorageBuffers);
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}
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}
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_currentState.Dirty |= DirtyFlags.Buffers;
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}
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// Inlineable
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public void UpdateStorageBuffers(int first, ReadOnlySpan<Auto<DisposableBuffer>> buffers)
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{
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_currentState.StorageBuffers = new BufferRef[buffers.Length];
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for (int i = 0; i < buffers.Length; i++)
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{
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var mtlBuffer = buffers[i];
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int index = first + i;
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_currentState.StorageBuffers[i] = new BufferRef(mtlBuffer, index);
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_currentState.StorageBuffers[index] = new BufferRef(mtlBuffer);
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}
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|
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// Inline update
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if (_pipeline.CurrentEncoder != null)
|
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{
|
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if (_pipeline.CurrentEncoderType == EncoderType.Render)
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{
|
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var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
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SetRenderBuffers(renderCommandEncoder, _currentState.StorageBuffers, true);
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}
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else if (_pipeline.CurrentEncoderType == EncoderType.Compute)
|
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{
|
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var computeCommandEncoder = new MTLComputeCommandEncoder(_pipeline.CurrentEncoder.Value);
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SetComputeBuffers(computeCommandEncoder, _currentState.StorageBuffers);
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}
|
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}
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_currentState.Dirty |= DirtyFlags.Buffers;
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}
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// Inlineable
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|
@ -769,7 +748,11 @@ namespace Ryujinx.Graphics.Metal
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{
|
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var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
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SetCullMode(renderCommandEncoder);
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return;
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}
|
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// Mark dirty
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_currentState.Dirty |= DirtyFlags.CullMode;
|
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}
|
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|
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// Inlineable
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|
@ -782,7 +765,11 @@ namespace Ryujinx.Graphics.Metal
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{
|
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var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
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SetFrontFace(renderCommandEncoder);
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return;
|
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}
|
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|
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// Mark dirty
|
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_currentState.Dirty |= DirtyFlags.FrontFace;
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}
|
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private void UpdateStencilRefValue(int frontRef, int backRef)
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|
@ -796,84 +783,60 @@ namespace Ryujinx.Graphics.Metal
|
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var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
|
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SetStencilRefValue(renderCommandEncoder);
|
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}
|
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// Mark dirty
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_currentState.Dirty |= DirtyFlags.StencilRef;
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}
|
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|
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// Inlineable
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public readonly void UpdateTexture(ShaderStage stage, ulong binding, TextureBase texture)
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public void UpdateTexture(ShaderStage stage, ulong binding, TextureBase texture)
|
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{
|
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if (binding > 30)
|
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if (binding > Constants.MaxTexturesPerStage)
|
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{
|
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Logger.Warning?.Print(LogClass.Gpu, $"Texture binding ({binding}) must be <= 30");
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Logger.Warning?.Print(LogClass.Gpu, $"Texture binding ({binding}) must be <= {Constants.MaxTexturesPerStage}");
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return;
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}
|
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switch (stage)
|
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{
|
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case ShaderStage.Fragment:
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_currentState.FragmentTextures[binding] = texture;
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_currentState.Dirty |= DirtyFlags.FragmentTextures;
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break;
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case ShaderStage.Vertex:
|
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_currentState.VertexTextures[binding] = texture;
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_currentState.Dirty |= DirtyFlags.VertexTextures;
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break;
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case ShaderStage.Compute:
|
||||
_currentState.ComputeTextures[binding] = texture;
|
||||
_currentState.Dirty |= DirtyFlags.ComputeTextures;
|
||||
break;
|
||||
}
|
||||
|
||||
if (_pipeline.CurrentEncoder != null)
|
||||
{
|
||||
if (_pipeline.CurrentEncoderType == EncoderType.Render)
|
||||
{
|
||||
var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
|
||||
SetRenderTexture(renderCommandEncoder, ShaderStage.Vertex, binding, texture);
|
||||
SetRenderTexture(renderCommandEncoder, ShaderStage.Fragment, binding, texture);
|
||||
}
|
||||
else if (_pipeline.CurrentEncoderType == EncoderType.Compute)
|
||||
{
|
||||
var computeCommandEncoder = new MTLComputeCommandEncoder(_pipeline.CurrentEncoder.Value);
|
||||
SetComputeTexture(computeCommandEncoder, binding, texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Inlineable
|
||||
public readonly void UpdateSampler(ShaderStage stage, ulong binding, MTLSamplerState sampler)
|
||||
public void UpdateSampler(ShaderStage stage, ulong binding, MTLSamplerState sampler)
|
||||
{
|
||||
if (binding > 15)
|
||||
if (binding > Constants.MaxTexturesPerStage)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Gpu, $"Sampler binding ({binding}) must be <= 15");
|
||||
Logger.Warning?.Print(LogClass.Gpu, $"Sampler binding ({binding}) must be <= {Constants.MaxTexturesPerStage}");
|
||||
return;
|
||||
}
|
||||
switch (stage)
|
||||
{
|
||||
case ShaderStage.Fragment:
|
||||
_currentState.FragmentSamplers[binding] = sampler;
|
||||
_currentState.Dirty |= DirtyFlags.FragmentTextures;
|
||||
break;
|
||||
case ShaderStage.Vertex:
|
||||
_currentState.VertexSamplers[binding] = sampler;
|
||||
_currentState.Dirty |= DirtyFlags.VertexTextures;
|
||||
break;
|
||||
case ShaderStage.Compute:
|
||||
_currentState.ComputeSamplers[binding] = sampler;
|
||||
_currentState.Dirty |= DirtyFlags.ComputeTextures;
|
||||
break;
|
||||
}
|
||||
|
||||
if (_pipeline.CurrentEncoder != null)
|
||||
{
|
||||
if (_pipeline.CurrentEncoderType == EncoderType.Render)
|
||||
{
|
||||
var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
|
||||
SetRenderSampler(renderCommandEncoder, ShaderStage.Vertex, binding, sampler);
|
||||
SetRenderSampler(renderCommandEncoder, ShaderStage.Fragment, binding, sampler);
|
||||
}
|
||||
else if (_pipeline.CurrentEncoderType == EncoderType.Compute)
|
||||
{
|
||||
var computeCommandEncoder = new MTLComputeCommandEncoder(_pipeline.CurrentEncoder.Value);
|
||||
SetComputeSampler(computeCommandEncoder, binding, sampler);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Inlineable
|
||||
public readonly void UpdateTextureAndSampler(ShaderStage stage, ulong binding, TextureBase texture, MTLSamplerState sampler)
|
||||
public void UpdateTextureAndSampler(ShaderStage stage, ulong binding, TextureBase texture, MTLSamplerState sampler)
|
||||
{
|
||||
UpdateTexture(stage, binding, texture);
|
||||
UpdateSampler(stage, binding, sampler);
|
||||
|
@ -930,8 +893,8 @@ namespace Ryujinx.Graphics.Metal
|
|||
{
|
||||
var attrib = vertexDescriptor.Attributes.Object((ulong)i);
|
||||
attrib.Format = attribDescriptors[i].Format.Convert();
|
||||
indexMask |= 1u << bufferDescriptors.Length;
|
||||
attrib.BufferIndex = (ulong)bufferDescriptors.Length;
|
||||
indexMask |= 1u << (int)Constants.ZeroBufferIndex;
|
||||
attrib.BufferIndex = Constants.ZeroBufferIndex;
|
||||
attrib.Offset = 0;
|
||||
}
|
||||
else
|
||||
|
@ -979,9 +942,9 @@ namespace Ryujinx.Graphics.Metal
|
|||
}
|
||||
|
||||
// Zero buffer
|
||||
if ((indexMask & (1u << bufferDescriptors.Length)) != 0)
|
||||
if ((indexMask & (1u << (int)Constants.ZeroBufferIndex)) != 0)
|
||||
{
|
||||
var layout = vertexDescriptor.Layouts.Object((ulong)bufferDescriptors.Length);
|
||||
var layout = vertexDescriptor.Layouts.Object(Constants.ZeroBufferIndex);
|
||||
layout.Stride = 1;
|
||||
layout.StepFunction = MTLVertexStepFunction.Constant;
|
||||
layout.StepRate = 0;
|
||||
|
@ -992,39 +955,77 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
private void SetVertexBuffers(MTLRenderCommandEncoder renderCommandEncoder, VertexBufferDescriptor[] bufferDescriptors)
|
||||
{
|
||||
var buffers = new List<BufferRef>();
|
||||
|
||||
for (int i = 0; i < bufferDescriptors.Length; i++)
|
||||
{
|
||||
Auto<DisposableBuffer> mtlBuffer = bufferDescriptors[i].Buffer.Handle == BufferHandle.Null
|
||||
Auto<DisposableBuffer> autoBuffer = bufferDescriptors[i].Buffer.Handle == BufferHandle.Null
|
||||
? null
|
||||
: _bufferManager.GetBuffer(bufferDescriptors[i].Buffer.Handle, bufferDescriptors[i].Buffer.Write);
|
||||
|
||||
var range = bufferDescriptors[i].Buffer;
|
||||
var offset = range.Offset;
|
||||
|
||||
buffers.Add(new BufferRef(mtlBuffer, i, ref range));
|
||||
if (autoBuffer == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var mtlBuffer = autoBuffer.Get(_pipeline.Cbs, offset, range.Size, range.Write).Value;
|
||||
renderCommandEncoder.SetVertexBuffer(mtlBuffer, (ulong)offset, (ulong)i);
|
||||
}
|
||||
|
||||
var zeroBufferRange = new BufferRange(_zeroBuffer, 0, ZeroBufferSize);
|
||||
|
||||
Auto<DisposableBuffer> zeroBuffer = _zeroBuffer == BufferHandle.Null
|
||||
Auto<DisposableBuffer> autoZeroBuffer = _zeroBuffer == BufferHandle.Null
|
||||
? null
|
||||
: _bufferManager.GetBuffer(_zeroBuffer, false);
|
||||
|
||||
// Zero buffer
|
||||
buffers.Add(new BufferRef(zeroBuffer, bufferDescriptors.Length, ref zeroBufferRange));
|
||||
if (autoZeroBuffer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SetRenderBuffers(renderCommandEncoder, buffers.ToArray());
|
||||
var zeroMtlBuffer = autoZeroBuffer.Get(_pipeline.Cbs).Value;
|
||||
renderCommandEncoder.SetVertexBuffer(zeroMtlBuffer, 0, Constants.ZeroBufferIndex);
|
||||
}
|
||||
|
||||
private readonly void SetRenderBuffers(MTLRenderCommandEncoder renderCommandEncoder, BufferRef[] buffers, bool fragment = false)
|
||||
private readonly void SetRenderBuffers(MTLRenderCommandEncoder renderCommandEncoder, BufferRef[] uniformBuffers, BufferRef[] storageBuffers)
|
||||
{
|
||||
var uniformArgBufferRange = CreateArgumentBufferForRenderEncoder(renderCommandEncoder, uniformBuffers, true);
|
||||
var uniformArgBuffer = _bufferManager.GetBuffer(uniformArgBufferRange.Handle, false).Get(_pipeline.Cbs).Value;
|
||||
|
||||
renderCommandEncoder.SetVertexBuffer(uniformArgBuffer, (ulong)uniformArgBufferRange.Offset, Constants.ConstantBuffersIndex);
|
||||
renderCommandEncoder.SetFragmentBuffer(uniformArgBuffer, (ulong)uniformArgBufferRange.Offset, Constants.ConstantBuffersIndex);
|
||||
|
||||
var storageArgBufferRange = CreateArgumentBufferForRenderEncoder(renderCommandEncoder, storageBuffers, false);
|
||||
var storageArgBuffer = _bufferManager.GetBuffer(storageArgBufferRange.Handle, true).Get(_pipeline.Cbs).Value;
|
||||
|
||||
renderCommandEncoder.SetVertexBuffer(storageArgBuffer, (ulong)storageArgBufferRange.Offset, Constants.StorageBuffersIndex);
|
||||
renderCommandEncoder.SetFragmentBuffer(storageArgBuffer, (ulong)storageArgBufferRange.Offset, Constants.StorageBuffersIndex);
|
||||
}
|
||||
|
||||
private readonly void SetComputeBuffers(MTLComputeCommandEncoder computeCommandEncoder, BufferRef[] uniformBuffers, BufferRef[] storageBuffers)
|
||||
{
|
||||
var uniformArgBufferRange = CreateArgumentBufferForComputeEncoder(computeCommandEncoder, uniformBuffers, true);
|
||||
var uniformArgBuffer = _bufferManager.GetBuffer(uniformArgBufferRange.Handle, false).Get(_pipeline.Cbs).Value;
|
||||
|
||||
computeCommandEncoder.SetBuffer(uniformArgBuffer, (ulong)uniformArgBufferRange.Offset, Constants.ConstantBuffersIndex);
|
||||
|
||||
|
||||
var storageArgBufferRange = CreateArgumentBufferForComputeEncoder(computeCommandEncoder, storageBuffers, false);
|
||||
var storageArgBuffer = _bufferManager.GetBuffer(storageArgBufferRange.Handle, true).Get(_pipeline.Cbs).Value;
|
||||
|
||||
computeCommandEncoder.SetBuffer(storageArgBuffer, (ulong)storageArgBufferRange.Offset, Constants.StorageBuffersIndex);
|
||||
}
|
||||
|
||||
private readonly BufferRange CreateArgumentBufferForRenderEncoder(MTLRenderCommandEncoder renderCommandEncoder, BufferRef[] buffers, bool constant)
|
||||
{
|
||||
var usage = constant ? MTLResourceUsage.Read : MTLResourceUsage.Write;
|
||||
|
||||
ulong[] resourceIds = new ulong[buffers.Length];
|
||||
|
||||
for (int i = 0; i < buffers.Length; i++)
|
||||
{
|
||||
var range = buffers[i].Range;
|
||||
var autoBuffer = buffers[i].Buffer;
|
||||
var offset = 0;
|
||||
var index = buffers[i].Index;
|
||||
|
||||
if (autoBuffer == null)
|
||||
{
|
||||
|
@ -1044,23 +1045,29 @@ namespace Ryujinx.Graphics.Metal
|
|||
mtlBuffer = autoBuffer.Get(_pipeline.Cbs).Value;
|
||||
}
|
||||
|
||||
renderCommandEncoder.SetVertexBuffer(mtlBuffer, (ulong)offset, (ulong)index);
|
||||
|
||||
if (fragment)
|
||||
{
|
||||
renderCommandEncoder.SetFragmentBuffer(mtlBuffer, (ulong)offset, (ulong)index);
|
||||
}
|
||||
renderCommandEncoder.UseResource(new MTLResource(mtlBuffer.NativePtr), usage, MTLRenderStages.RenderStageFragment | MTLRenderStages.RenderStageVertex);
|
||||
resourceIds[i] = mtlBuffer.GpuAddress + (ulong)offset;
|
||||
}
|
||||
|
||||
var sizeOfArgumentBuffer = sizeof(ulong) * buffers.Length;
|
||||
|
||||
var argBuffer = _bufferManager.ReserveOrCreate(_pipeline.Cbs, sizeOfArgumentBuffer);
|
||||
argBuffer.Holder.SetDataUnchecked(argBuffer.Offset, new ReadOnlySpan<ulong>(resourceIds));
|
||||
|
||||
return argBuffer.Range;
|
||||
}
|
||||
|
||||
private readonly void SetComputeBuffers(MTLComputeCommandEncoder computeCommandEncoder, BufferRef[] buffers)
|
||||
private readonly BufferRange CreateArgumentBufferForComputeEncoder(MTLComputeCommandEncoder computeCommandEncoder, BufferRef[] buffers, bool constant)
|
||||
{
|
||||
var usage = constant ? MTLResourceUsage.Read : MTLResourceUsage.Write;
|
||||
|
||||
ulong[] resourceIds = new ulong[buffers.Length];
|
||||
|
||||
for (int i = 0; i < buffers.Length; i++)
|
||||
{
|
||||
var range = buffers[i].Range;
|
||||
var autoBuffer = buffers[i].Buffer;
|
||||
var offset = 0;
|
||||
var index = buffers[i].Index;
|
||||
|
||||
if (autoBuffer == null)
|
||||
{
|
||||
|
@ -1080,8 +1087,16 @@ namespace Ryujinx.Graphics.Metal
|
|||
mtlBuffer = autoBuffer.Get(_pipeline.Cbs).Value;
|
||||
}
|
||||
|
||||
computeCommandEncoder.SetBuffer(mtlBuffer, (ulong)offset, (ulong)index);
|
||||
computeCommandEncoder.UseResource(new MTLResource(mtlBuffer.NativePtr), usage);
|
||||
resourceIds[i] = mtlBuffer.GpuAddress + (ulong)offset;
|
||||
}
|
||||
|
||||
var sizeOfArgumentBuffer = sizeof(ulong) * buffers.Length;
|
||||
|
||||
var argBuffer = _bufferManager.ReserveOrCreate(_pipeline.Cbs, sizeOfArgumentBuffer);
|
||||
argBuffer.Holder.SetDataUnchecked(argBuffer.Offset, new ReadOnlySpan<ulong>(resourceIds));
|
||||
|
||||
return argBuffer.Range;
|
||||
}
|
||||
|
||||
private readonly void SetCullMode(MTLRenderCommandEncoder renderCommandEncoder)
|
||||
|
@ -1099,64 +1114,104 @@ namespace Ryujinx.Graphics.Metal
|
|||
renderCommandEncoder.SetStencilReferenceValues((uint)_currentState.FrontRefValue, (uint)_currentState.BackRefValue);
|
||||
}
|
||||
|
||||
private static void SetRenderTexture(MTLRenderCommandEncoder renderCommandEncoder, ShaderStage stage, ulong binding, TextureBase texture)
|
||||
private readonly void SetRenderTextures(MTLRenderCommandEncoder renderCommandEncoder, ShaderStage stage, TextureBase[] textures, MTLSamplerState[] samplers)
|
||||
{
|
||||
if (texture == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var argBufferRange = CreateArgumentBufferForRenderEncoder(renderCommandEncoder, stage, textures, samplers);
|
||||
var argBuffer = _bufferManager.GetBuffer(argBufferRange.Handle, false).Get(_pipeline.Cbs).Value;
|
||||
|
||||
var textureHandle = texture.GetHandle();
|
||||
if (textureHandle != IntPtr.Zero)
|
||||
switch (stage)
|
||||
{
|
||||
switch (stage)
|
||||
case ShaderStage.Vertex:
|
||||
renderCommandEncoder.SetVertexBuffer(argBuffer, (ulong)argBufferRange.Offset, Constants.TexturesIndex);
|
||||
break;
|
||||
case ShaderStage.Fragment:
|
||||
renderCommandEncoder.SetFragmentBuffer(argBuffer, (ulong)argBufferRange.Offset, Constants.TexturesIndex);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly void SetComputeTextures(MTLComputeCommandEncoder computeCommandEncoder, TextureBase[] textures, MTLSamplerState[] samplers)
|
||||
{
|
||||
var argBufferRange = CreateArgumentBufferForComputeEncoder(computeCommandEncoder, textures, samplers);
|
||||
var argBuffer = _bufferManager.GetBuffer(argBufferRange.Handle, false).Get(_pipeline.Cbs).Value;
|
||||
|
||||
computeCommandEncoder.SetBuffer(argBuffer, (ulong)argBufferRange.Offset, Constants.TexturesIndex);
|
||||
}
|
||||
|
||||
private readonly BufferRange CreateArgumentBufferForRenderEncoder(MTLRenderCommandEncoder renderCommandEncoder, ShaderStage stage, TextureBase[] textures, MTLSamplerState[] samplers)
|
||||
{
|
||||
var renderStage = stage == ShaderStage.Vertex ? MTLRenderStages.RenderStageVertex : MTLRenderStages.RenderStageFragment;
|
||||
|
||||
ulong[] resourceIds = new ulong[textures.Length + samplers.Length];
|
||||
|
||||
for (int i = 0; i < textures.Length; i++)
|
||||
{
|
||||
if (textures[i] == null)
|
||||
{
|
||||
case ShaderStage.Vertex:
|
||||
renderCommandEncoder.SetVertexTexture(textureHandle, binding);
|
||||
break;
|
||||
case ShaderStage.Fragment:
|
||||
renderCommandEncoder.SetFragmentTexture(textureHandle, binding);
|
||||
break;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetRenderSampler(MTLRenderCommandEncoder renderCommandEncoder, ShaderStage stage, ulong binding, MTLSamplerState sampler)
|
||||
{
|
||||
if (sampler != IntPtr.Zero)
|
||||
var mtlTexture = textures[i].GetHandle();
|
||||
|
||||
renderCommandEncoder.UseResource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read, renderStage);
|
||||
resourceIds[i] = mtlTexture.GpuResourceID._impl;
|
||||
}
|
||||
|
||||
for (int i = 0; i < samplers.Length; i++)
|
||||
{
|
||||
switch (stage)
|
||||
if (samplers[i].NativePtr == IntPtr.Zero)
|
||||
{
|
||||
case ShaderStage.Vertex:
|
||||
renderCommandEncoder.SetVertexSamplerState(sampler, binding);
|
||||
break;
|
||||
case ShaderStage.Fragment:
|
||||
renderCommandEncoder.SetFragmentSamplerState(sampler, binding);
|
||||
break;
|
||||
continue;
|
||||
}
|
||||
|
||||
var sampler = samplers[i];
|
||||
|
||||
resourceIds[i + textures.Length] = sampler.GpuResourceID._impl;
|
||||
}
|
||||
|
||||
var sizeOfArgumentBuffer = sizeof(ulong) * (textures.Length + samplers.Length);
|
||||
|
||||
var argBuffer = _bufferManager.ReserveOrCreate(_pipeline.Cbs, sizeOfArgumentBuffer);
|
||||
argBuffer.Holder.SetDataUnchecked(argBuffer.Offset, new ReadOnlySpan<ulong>(resourceIds));
|
||||
|
||||
return argBuffer.Range;
|
||||
}
|
||||
|
||||
private static void SetComputeTexture(MTLComputeCommandEncoder computeCommandEncoder, ulong binding, TextureBase texture)
|
||||
private readonly BufferRange CreateArgumentBufferForComputeEncoder(MTLComputeCommandEncoder computeCommandEncoder, TextureBase[] textures, MTLSamplerState[] samplers)
|
||||
{
|
||||
if (texture == null)
|
||||
ulong[] resourceIds = new ulong[textures.Length + samplers.Length];
|
||||
|
||||
for (int i = 0; i < textures.Length; i++)
|
||||
{
|
||||
return;
|
||||
if (textures[i] == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var mtlTexture = textures[i].GetHandle();
|
||||
|
||||
computeCommandEncoder.UseResource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read);
|
||||
resourceIds[i] = mtlTexture.GpuResourceID._impl;
|
||||
}
|
||||
|
||||
var textureHandle = texture.GetHandle();
|
||||
if (textureHandle != IntPtr.Zero)
|
||||
for (int i = 0; i < samplers.Length; i++)
|
||||
{
|
||||
computeCommandEncoder.SetTexture(textureHandle, binding);
|
||||
}
|
||||
}
|
||||
if (samplers[i].NativePtr == IntPtr.Zero)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
private static void SetComputeSampler(MTLComputeCommandEncoder computeCommandEncoder, ulong binding, MTLSamplerState sampler)
|
||||
{
|
||||
if (sampler != IntPtr.Zero)
|
||||
{
|
||||
computeCommandEncoder.SetSamplerState(sampler, binding);
|
||||
var sampler = samplers[i];
|
||||
|
||||
resourceIds[i + textures.Length] = sampler.GpuResourceID._impl;
|
||||
}
|
||||
|
||||
var sizeOfArgumentBuffer = sizeof(ulong) * (textures.Length + samplers.Length);
|
||||
|
||||
var argBuffer = _bufferManager.ReserveOrCreate(_pipeline.Cbs, sizeOfArgumentBuffer);
|
||||
argBuffer.Holder.SetDataUnchecked(argBuffer.Offset, new ReadOnlySpan<ulong>(resourceIds));
|
||||
|
||||
return argBuffer.Range;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue